Magic_Game/core/base/render.h

80 lines
2.1 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "base.h"
#include "TextRenderer.h"
namespace easy2d
{
namespace render
{
typedef struct
{
ID2D1Factory* Factory;
IWICImagingFactory* WICImagingFactory;
IDWriteFactory* DWriteFactory;
ITextRenderer* TextRenderer;
ID2D1SolidColorBrush* SolidColorBrush;
ID2D1HwndRenderTarget* HwndRenderTarget;
ID2D1StrokeStyle* MiterStrokeStyle;
ID2D1StrokeStyle* BevelStrokeStyle;
ID2D1StrokeStyle* RoundStrokeStyle;
} _D2D_Resource;
extern _D2D_Resource D2D;
void Initialize(HWND hwnd);
void CreateDeviceResources(HWND hwnd);
void Uninitialize();
class GraphicsDevice
{
public:
GraphicsDevice();
~GraphicsDevice();
// ¿ªÊ¼äÖȾ
void BeginDraw(HWND hwnd);
// ½áÊøäÖȾ
void EndDraw();
// äÖȾµ÷ÊÔÐÅÏ¢
void DrawDebugInfo();
// ÉèÖñ³¾°É«
void SetBackgroundColor(
const Color& color
);
protected:
D2D1_COLOR_F clear_color_;
IDWriteTextFormat* fps_text_format_;
IDWriteTextLayout* fps_text_layout_;
};
extern GraphicsDevice instance;
}
}