65 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include <cmath>
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| 
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| namespace easy2d
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| {
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| 	namespace math
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| 	{
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| 		inline int Abs(int val) { return ::abs(val); }
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| 
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| 		inline float Abs(float val) { return ::fabsf(val); }
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| 
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| 		inline double Abs(double val) { return ::fabs(val); }
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| 
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| 		inline float Sqrt(float val) { return ::sqrtf(val); }
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| 
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| 		inline double Sqrt(double val) { return ::sqrt(val); }
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| 
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| 		inline int Sign(int val) { return val < 0 ? -1 : 1; }
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| 
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| 		inline float Sign(float val) { return val < 0 ? -1.f : 1.f; }
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| 
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| 		inline double Sign(double val) { return val < 0 ? -1.0 : 1.0; }
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| 
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| 		inline float Sin(float val) { return ::sinf(val); }
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| 
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| 		inline double Sin(double val) { return ::sin(val); }
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| 
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| 		inline float Cos(float val) { return ::cosf(val); }
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| 
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| 		inline double Cos(double val) { return ::cos(val); }
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| 
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| 		inline float Tan(float val) { return ::tanf(val); }
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| 
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| 		inline double Tan(double val) { return ::tan(val); }
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| 
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| 		inline float Ceil(float val) { return ::ceil(val); }
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| 
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| 		inline double Ceil(double val) { return ::ceil(val); }
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| 
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| 		inline float Floor(float val) { return ::floor(val); }
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| 
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| 		inline double Floor(double val) { return ::floor(val); }
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| 	}
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| }
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