Magic_Game/scripts/coapp/kiwano.autopkg

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#defines {
// Global variables may be added here.
// Variables on the "value" side of each definition will be processed at access time.
// GlobalVar1 = "";
}
configurations {
// This node contains pivot information.
// These are discussed in detail in the Pivots section.
Toolset {
key : "PlatformToolset";
choices: { v143, v142, v141, v140 };
};
Platform {
key : "Platform";
choices: { Win32, x64 };
Win32.aliases : { x86, win32, 386 };
};
Configuration {
key : "Configuration";
choices: { Release, Debug };
};
Linkage {
choices : { dynamic, static };
description = "Which version of the .lib file to link to this library";
dynamic.description = "Dynamic Library (DLL)";
static.description = "Static";
};
// Only really applicable to x86
CallingConvention {
choices : { cdecl };
description = "Calling convention model to use (for x86 only)";
cdecl.description = "cdecl";
};
}
nuget {
#defines {
// Variable definitions specific to this node (ie. "nuget").
// Only available while inside this scope.
// This metadata is not needed for most packages and is typically omitted.
};
// The nuspec file metadata.
nuspec {
id = Kiwano;
// "appveyor_version" is replaced by the current Appveyor build number in the
// pre-deployment script.
version: @appveyor_version;
title: Kiwano Game Framework;
authors: Nomango;
owners: Nomango;
licenseUrl: "https://github.com/KiwanoEngine/Kiwano/blob/master/LICENSE";
projectUrl: "https://github.com/KiwanoEngine/Kiwano";
iconUrl: "https://github.com/KiwanoEngine/Kiwano/raw/master/logo/logo.png";
description: A simple game framework for C++;
releaseNotes: "Initial release of a Nuget package for Kiwano Game Engine";
copyright: Copyright 2019;
tags: { C++, GameFramework, Kiwano };
};
#output-packages {
// Output file definitions. These are covered in detail in Output Files.
// This metadata is not needed for most packages and is typically omitted.
}
dependencies {
// This node defines any outside items which may be needed to consume this package.
packages : {
// This is a list of other NuGet packages required to use this package.
// Each item follows the format "<pkg_name>/<version>"
// my_pkg/1.0.0,
// my_other_pkg/2.1.5.33
};
}
files {
#defines {
INCLUDE_ROOT = ..\..\include;
SRC_ROOT = ..\..\src;
OUTPUT_DIR = ..\..\projects\output;
}
include: {
${INCLUDE_ROOT}\**\*.h,
${INCLUDE_ROOT}\**\*.hpp,
};
// third patry
bin: {
${SRC_ROOT}\3rd-party\**\*.dll
};
("v140,v141,v142,v143", "Win32,x64", "Debug") => {
[${0},${1},${2}] {
lib: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib };
symbols: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.pdb };
};
};
("v140,v141,v142,v143", "Win32,x64", "Release") => {
[${0},${1},${2}] {
lib: { ${OUTPUT_DIR}\${0}\${1}\${2}\*.lib };
};
};
};
props {
// Additional declarations to insert into consuming projects before most of the
// project settings. (These may be modified in visual studio by a developer
// consuming this package.)
// This node is typically not needed for most packages and may be omitted.
}
targets {
// Additional declarations to insert into consuming projects after most of the
// project settings. (These may NOT be modified in visual studio by a developer
// consuming this package.)
// This node is often used to set defines that are required that must be set by
// the consuming project in order to correctly link to the libraries in this
// package. Such defines may be set either globally or only set under specific
// conditions.
//Defines += HAS_MyLib;
//[dynamic]
// Defines += HAS_MyLib;
}
}