Magic_Game/src/kiwano-audio/AudioData.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <kiwano/core/BinaryData.h>
#include <kiwano/base/ObjectBase.h>
#include <kiwano/platform/NativeObject.hpp>
namespace kiwano
{
namespace audio
{
KGE_DECLARE_SMART_PTR(AudioData);
/**
* \addtogroup Audio
* @{
*/
/**
* \~chinese
* @brief 音频格式
*/
enum class AudioFormat
{
PCM,
};
/**
* \~chinese
* @brief 音频元数据
*/
struct AudioMeta
{
AudioFormat format = AudioFormat::PCM; ///< 音频格式
uint16_t channels = 2; ///< 声道单声道为1立体声为2
uint32_t samples_per_sec = 44100; ///< 采样率11025 表示 11.025kHz。PCM格式的采样率通常为44.1kHz
uint16_t bits_per_sample = 16; ///< 位深PCM格式为 8 或 16
uint16_t block_align = 4; ///< 块对齐PCM格式通常是 (channels * bits_per_sample) / 8
inline uint32_t avg_bytes_per_sec() const noexcept
{
return uint32_t(this->samples_per_sec * this->block_align);
}
};
/**
* \~chinese
* @brief 音频数据
*/
class AudioData : public NativeObject
{
public:
/// \~chinese
/// @brief 音频数据
/// @param data 音频数据
/// @param meta 音频元数据
AudioData(const BinaryData& data, const AudioMeta& meta);
/// \~chinese
/// @brief 获取音频元数据
AudioMeta GetMeta() const;
/// \~chinese
/// @brief 获取数据
BinaryData GetData() const;
protected:
AudioData() = default;
protected:
BinaryData data_;
AudioMeta meta_;
};
/** @} */
} // namespace audio
} // namespace kiwano