Magic_Game/core/Action/EActionDelay.cpp

33 lines
594 B
C++

#include "..\eactions.h"
#include "..\Win\winbase.h"
e2d::EActionDelay::EActionDelay(float duration)
{
setInterval(static_cast<LONGLONG>(duration * 1000));
}
e2d::EActionDelay * e2d::EActionDelay::clone() const
{
return new EActionDelay(static_cast<float>(ToMilliseconds(m_nAnimationInterval.QuadPart)) / 1000.0f);
}
void e2d::EActionDelay::_init()
{
EAction::_init();
}
void e2d::EActionDelay::_update()
{
EAction::_update();
// ÅжÏʱ¼ä¼ä¸ôÊÇ·ñ×ã¹»
if (IsIntervalFull(m_tLast, m_nAnimationInterval))
{
this->stop();
}
}
void e2d::EActionDelay::_reset()
{
EAction::_reset();
}