Magic_Game/core/Action/EActionGradual.cpp

48 lines
969 B
C++

#include "..\eactions.h"
#include "..\Win\winbase.h"
e2d::EActionGradual::EActionGradual(float duration)
: m_fRateOfProgress(0)
, m_fDuration(0)
, m_fTotalDuration(duration * 1000)
{
}
bool e2d::EActionGradual::_isEnd() const
{
return m_fDuration >= m_fTotalDuration;
}
void e2d::EActionGradual::_init()
{
EAction::_init();
}
#include <iostream>
bool e2d::EActionGradual::_isDelayEnough()
{
// 判断时间间隔是否足够
if (m_fTotalDuration == 0)
{
m_fRateOfProgress = 1;
return true;
}
if (IsIntervalFull(m_tLast, m_nAnimationInterval))
{
// 重新记录时间
m_tLast.QuadPart += m_nAnimationInterval.QuadPart;
m_fDuration += static_cast<float>(ToMilliseconds(m_nAnimationInterval.QuadPart));
std::cout << ToMilliseconds(m_nAnimationInterval.QuadPart) << std::endl;
// 计算动画进度
m_fRateOfProgress = m_fDuration / m_fTotalDuration;
return true;
}
return false;
}
void e2d::EActionGradual::_reset()
{
EAction::_reset();
m_fDuration = 0;
}