Magic_Game/core/Action/EActionMoveBy.cpp

58 lines
985 B
C++

#include "..\eactions.h"
e2d::EActionMoveBy::EActionMoveBy(float duration, EVec vector) :
EActionGradual(duration)
{
m_MoveVec = vector;
}
void e2d::EActionMoveBy::_init()
{
EActionGradual::_init();
if (m_pTarget)
{
m_BeginPos = m_pTarget->getPos();
}
}
void e2d::EActionMoveBy::_update()
{
EAction::_update();
if (m_pTarget == nullptr)
{
this->stop();
return;
}
while (EActionGradual::_isDelayEnough())
{
// 移动节点
m_pTarget->setPos(
m_BeginPos.x + m_MoveVec.x * m_fRateOfProgress,
m_BeginPos.y + m_MoveVec.y * m_fRateOfProgress
);
// 判断动作是否结束
if (_isEnd())
{
this->stop();
break;
}
}
}
void e2d::EActionMoveBy::_reset()
{
EActionGradual::_reset();
}
e2d::EActionMoveBy * e2d::EActionMoveBy::clone() const
{
return new EActionMoveBy(m_fTotalDuration / 1000, m_MoveVec);
}
e2d::EActionMoveBy * e2d::EActionMoveBy::reverse() const
{
return new EActionMoveBy(m_fTotalDuration / 1000, EVec(-m_MoveVec.x, -m_MoveVec.y));
}