Magic_Game/core/Action/EActionRotateTo.cpp

25 lines
462 B
C++

#include "..\eactions.h"
e2d::EActionRotateTo::EActionRotateTo(float duration, float rotation) :
EActionRotateBy(duration, 0)
{
m_nEndVal = rotation;
}
e2d::EActionRotateTo * e2d::EActionRotateTo::clone() const
{
return new EActionRotateTo(m_fTotalDuration / 1000, m_nEndVal);
}
void e2d::EActionRotateTo::_init()
{
EActionRotateBy::_init();
m_nVariation = m_nEndVal - m_nBeginVal;
}
void e2d::EActionRotateTo::_reset()
{
EActionRotateBy::_reset();
}