Magic_Game/core/Geometry/EEllipse.cpp

53 lines
917 B
C++

#include "..\egeometry.h"
#include "..\enodes.h"
#include "..\Win\winbase.h"
e2d::EEllipse::EEllipse()
: m_pD2dEllipse(nullptr)
{
}
e2d::EEllipse::EEllipse(EPoint center, float radiusX, float radiusY)
: m_pD2dEllipse(nullptr)
{
this->_setEllipse(center, radiusX, radiusY);
}
e2d::EEllipse::EEllipse(ENode * node)
: m_pD2dEllipse(nullptr)
{
this->_setEllipse(
EPoint(
node->getWidth() / 2,
node->getHeight() / 2
),
node->getWidth() / 2,
node->getHeight() / 2
);
}
e2d::EEllipse::~EEllipse()
{
SafeReleaseInterface(&m_pD2dEllipse);
}
void e2d::EEllipse::_setEllipse(EPoint center, float radiusX, float radiusY)
{
SafeReleaseInterface(&m_pD2dEllipse);
GetFactory()->CreateEllipseGeometry(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y),
radiusX,
radiusY),
&m_pD2dEllipse
);
}
ID2D1EllipseGeometry * e2d::EEllipse::_getD2dGeometry() const
{
return m_pD2dEllipse;
}