Magic_Game/core/Geometry/ERectangle.cpp

46 lines
851 B
C++

#include "..\egeometry.h"
#include "..\enodes.h"
#include "..\Win\winbase.h"
e2d::ERectangle::ERectangle()
: m_pD2dRectangle(nullptr)
{
}
e2d::ERectangle::ERectangle(float x, float y, float width, float height)
: m_pD2dRectangle(nullptr)
{
this->_setRect(x, y, x + width, y + height);
}
e2d::ERectangle::ERectangle(ENode * node)
: m_pD2dRectangle(nullptr)
{
this->_setRect(
0,
0,
node->getRealWidth(),
node->getRealHeight()
);
}
e2d::ERectangle::~ERectangle()
{
SafeReleaseInterface(&m_pD2dRectangle);
}
void e2d::ERectangle::_setRect(float left, float top, float right, float bottom)
{
SafeReleaseInterface(&m_pD2dRectangle);
GetFactory()->CreateRectangleGeometry(
D2D1::RectF(left, top, right, bottom),
&m_pD2dRectangle
);
}
ID2D1RectangleGeometry * e2d::ERectangle::_getD2dGeometry() const
{
return m_pD2dRectangle;
}