158 lines
3.4 KiB
C++
158 lines
3.4 KiB
C++
#include "..\emanagers.h"
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#include "..\eactions.h"
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#include "..\Win\winbase.h"
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static std::vector<e2d::EAction*> s_vActions;
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void e2d::EActionManager::addAction(EAction * action)
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{
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WARN_IF(action == nullptr, "EAction NULL pointer exception!");
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if (action)
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{
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action->start();
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action->retain();
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s_vActions.push_back(action);
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}
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}
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void e2d::EActionManager::startAllActionsBindedWith(ENode * pTargetNode)
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{
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if (pTargetNode)
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{
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for (auto action = s_vActions.begin(); action != s_vActions.end(); action++)
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{
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if ((*action)->getTarget() == pTargetNode)
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{
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(*action)->start();
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}
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}
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for (auto child = pTargetNode->getChildren().begin(); child != pTargetNode->getChildren().end(); child++)
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{
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EActionManager::startAllActionsBindedWith((*child));
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}
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}
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}
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void e2d::EActionManager::pauseAllActionsBindedWith(ENode * pTargetNode)
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{
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if (pTargetNode)
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{
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for (auto action = s_vActions.begin(); action != s_vActions.end(); action++)
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{
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if ((*action)->getTarget() == pTargetNode)
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{
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(*action)->pause();
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}
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}
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for (auto child = pTargetNode->getChildren().begin(); child != pTargetNode->getChildren().end(); child++)
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{
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EActionManager::pauseAllActionsBindedWith((*child));
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}
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}
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}
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void e2d::EActionManager::stopAllActionsBindedWith(ENode * pTargetNode)
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{
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if (pTargetNode)
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{
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for (auto action = s_vActions.begin(); action != s_vActions.end(); action++)
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{
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if ((*action)->getTarget() == pTargetNode)
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{
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(*action)->stop();
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}
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}
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for (auto child = pTargetNode->getChildren().begin(); child != pTargetNode->getChildren().end(); child++)
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{
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EActionManager::stopAllActionsBindedWith((*child));
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}
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}
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}
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void e2d::EActionManager::_clearAllActionsBindedWith(ENode * pTargetNode)
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{
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if (pTargetNode)
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{
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for (size_t i = 0; i < s_vActions.size();)
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{
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auto a = s_vActions[i];
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if (a->getTarget() == pTargetNode)
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{
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SafeRelease(&a);
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s_vActions.erase(s_vActions.begin() + i);
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}
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else
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{
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i++;
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}
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}
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}
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}
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void e2d::EActionManager::startAllActions()
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{
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for (auto child = EApp::getCurrentScene()->getChildren().begin(); child != EApp::getCurrentScene()->getChildren().end(); child++)
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{
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EActionManager::startAllActionsBindedWith((*child));
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}
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}
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void e2d::EActionManager::pauseAllActions()
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{
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for (auto child = EApp::getCurrentScene()->getChildren().begin(); child != EApp::getCurrentScene()->getChildren().end(); child++)
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{
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EActionManager::pauseAllActionsBindedWith((*child));
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}
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}
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void e2d::EActionManager::stopAllActions()
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{
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for (auto child = EApp::getCurrentScene()->getChildren().begin(); child != EApp::getCurrentScene()->getChildren().end(); child++)
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{
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EActionManager::stopAllActionsBindedWith((*child));
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}
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}
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void e2d::EActionManager::_clearManager()
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{
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s_vActions.clear();
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}
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void e2d::EActionManager::_resetAllActions()
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{
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for (auto action = s_vActions.begin(); action != s_vActions.end(); action++)
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{
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(*action)->_resetTime();
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}
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}
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void e2d::EActionManager::ActionProc()
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{
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if (s_vActions.empty())
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return;
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// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
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for (size_t i = 0; i < s_vActions.size(); i++)
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{
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auto &action = s_vActions[i];
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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if (action->isRunning() ||
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(action->getTarget() && action->getTarget()->getParentScene() == EApp::getCurrentScene()))
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{
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if (action->_isEnding())
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD>
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SafeRelease(&action);
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s_vActions.erase(s_vActions.begin() + i);
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}
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else
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{
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// ִ<>ж<EFBFBD><D0B6><EFBFBD>
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action->_update();
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}
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}
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}
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}
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