820 lines
14 KiB
C++
820 lines
14 KiB
C++
#include "..\enodes.h"
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#include "..\emanagers.h"
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#include "..\etools.h"
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#include "..\eactions.h"
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#include "..\egeometry.h"
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#include "..\Win\winbase.h"
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#include <algorithm>
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// ĬÈÏÖÐÐĵãλÖÃ
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static float s_fDefaultPiovtX = 0;
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static float s_fDefaultPiovtY = 0;
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e2d::ENode::ENode()
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: m_nOrder(0)
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, m_fScaleX(1.0f)
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, m_fScaleY(1.0f)
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, m_fRotation(0)
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, m_fSkewAngleX(0)
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, m_fSkewAngleY(0)
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, m_fDisplayOpacity(1.0f)
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, m_fRealOpacity(1.0f)
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, m_fPivotX(s_fDefaultPiovtX)
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, m_fPivotY(s_fDefaultPiovtY)
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, m_MatriInitial(D2D1::Matrix3x2F::Identity())
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, m_MatriFinal(D2D1::Matrix3x2F::Identity())
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, m_bVisiable(true)
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, m_bDisplayedInScene(false)
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, m_pGeometry(nullptr)
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, m_pParent(nullptr)
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, m_pParentScene(nullptr)
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, m_nHashName(0)
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, m_bSortChildrenNeeded(false)
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, m_bTransformNeeded(false)
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{
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}
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e2d::ENode::ENode(const EString & name)
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: m_nOrder(0)
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, m_fScaleX(1.0f)
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, m_fScaleY(1.0f)
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, m_fRotation(0)
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, m_fSkewAngleX(0)
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, m_fSkewAngleY(0)
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, m_fDisplayOpacity(1.0f)
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, m_fRealOpacity(1.0f)
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, m_fPivotX(s_fDefaultPiovtX)
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, m_fPivotY(s_fDefaultPiovtY)
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, m_MatriInitial(D2D1::Matrix3x2F::Identity())
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, m_MatriFinal(D2D1::Matrix3x2F::Identity())
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, m_bVisiable(true)
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, m_bDisplayedInScene(false)
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, m_pGeometry(nullptr)
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, m_pParent(nullptr)
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, m_pParentScene(nullptr)
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, m_nHashName(0)
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, m_bSortChildrenNeeded(false)
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, m_bTransformNeeded(false)
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{
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setName(name);
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}
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e2d::ENode::~ENode()
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{
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ETimerManager::_clearAllTimersBindedWith(this);
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EMsgManager::_clearAllMouseListenersBindedWith(this);
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EMsgManager::_clearAllKeyboardListenersBindedWith(this);
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EActionManager::_clearAllActionsBindedWith(this);
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EPhysicsManager::_clearAllListenersBindedWith(this);
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EPhysicsManager::_delGeometry(m_pGeometry);
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for (auto child = m_vChildren.begin(); child != m_vChildren.end(); child++)
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{
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SafeRelease(&(*child));
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}
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}
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void e2d::ENode::onEnter()
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{
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}
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void e2d::ENode::onExit()
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{
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}
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void e2d::ENode::_update()
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{
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if (!m_bVisiable)
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{
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return;
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}
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if (m_bTransformNeeded)
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{
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_updateTransform(this);
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}
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if (!m_vChildren.empty())
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{
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this->_sortChildren();
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UINT size = m_vChildren.size();
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UINT i;
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for (i = 0; i < size; i++)
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{
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auto child = m_vChildren[i];
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// ·ÃÎÊ Order СÓÚÁãµÄ½Úµã
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if (child->getOrder() < 0)
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{
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child->_update();
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}
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else
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{
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break;
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}
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}
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GetRenderTarget()->SetTransform(m_MatriFinal);
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// äÖȾ×ÔÉí
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this->_render();
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// ·ÃÎÊÊ£Óà½Úµã
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for (; i < size; i++)
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m_vChildren[i]->_update();
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}
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else
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{
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GetRenderTarget()->SetTransform(m_MatriFinal);
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// äÖȾ×ÔÉí
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this->_render();
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}
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}
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void e2d::ENode::_render()
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{
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}
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void e2d::ENode::_drawGeometry()
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{
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// »æÖÆ×ÔÉíµÄ¼¸ºÎÐÎ×´
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if (m_pGeometry && m_pGeometry->m_bIsVisiable)
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{
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m_pGeometry->_render();
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}
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// »æÖÆËùÓÐ×Ó½ÚµãµÄ¼¸ºÎÐÎ×´
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for (auto child = m_vChildren.begin(); child != m_vChildren.end(); child++)
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{
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(*child)->_drawGeometry();
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}
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}
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void e2d::ENode::_onEnter()
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{
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if (!this->m_bDisplayedInScene && this->isVisiable())
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{
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this->m_bDisplayedInScene = true;
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this->onEnter();
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for (auto child = m_vChildren.begin(); child != m_vChildren.end(); child++)
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{
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(*child)->_onEnter();
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}
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}
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}
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void e2d::ENode::_onExit()
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{
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if (this->m_bDisplayedInScene)
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{
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this->m_bDisplayedInScene = false;
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this->onExit();
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for (auto child = m_vChildren.begin(); child != m_vChildren.end(); child++)
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{
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(*child)->_onExit();
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}
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}
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}
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void e2d::ENode::_sortChildren()
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{
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if (m_bSortChildrenNeeded)
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{
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// ×Ó½ÚµãÅÅÐò
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std::sort(
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std::begin(m_vChildren),
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std::end(m_vChildren),
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[](ENode * n1, ENode * n2) {
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return n1->getOrder() < n2->getOrder();
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}
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);
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m_bSortChildrenNeeded = false;
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}
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}
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void e2d::ENode::_updateTransform()
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{
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// ¼ÆËãÖÐÐĵã×ø±ê
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D2D1_POINT_2F pivot = D2D1::Point2F(
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getRealWidth() * m_fPivotX,
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getRealHeight() * m_fPivotY
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);
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// ³õ²½µÄ¶þά¾ØÐα任£¬×ӽڵ㽫¸ù¾ÝÕâ¸ö¾ØÕó½øÐб任
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m_MatriInitial = D2D1::Matrix3x2F::Scale(
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m_fScaleX,
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m_fScaleY,
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pivot
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) * D2D1::Matrix3x2F::Skew(
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m_fSkewAngleX,
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m_fSkewAngleY,
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pivot
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) * D2D1::Matrix3x2F::Rotation(
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m_fRotation,
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pivot
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) * D2D1::Matrix3x2F::Translation(
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m_Pos.x,
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m_Pos.y
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);
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// ºÍ¸¸½Úµã¾ØÕóÏà³Ë
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if (m_pParent)
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{
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m_MatriInitial = m_MatriInitial * m_pParent->m_MatriInitial;
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}
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// ¸ù¾Ý×ÔÉíÖÐÐĵã×ö×îÖձ任
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m_MatriFinal = m_MatriInitial * D2D1::Matrix3x2F::Translation(-pivot.x, -pivot.y);
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}
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void e2d::ENode::_updateChildrenTransform()
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{
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for (auto child = m_vChildren.begin(); child != m_vChildren.end(); child++)
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{
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_updateTransform((*child));
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}
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}
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void e2d::ENode::_updateTransform(ENode * node)
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{
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// ¼ÆËã×ÔÉíµÄת»»¾ØÕó
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node->_updateTransform();
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// °ó¶¨ÓÚ×ÔÉíµÄÐÎ×´Ò²½øÐÐÏàӦת»»
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if (node->m_pGeometry)
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{
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node->m_pGeometry->_transform();
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}
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// ±éÀú×Ó½ÚµãϵÄËùÓнڵã
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node->_updateChildrenTransform();
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// ±êÖ¾ÒÑÖ´Ðйý±ä»»
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node->m_bTransformNeeded = false;
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}
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void e2d::ENode::_updateChildrenOpacity()
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{
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for (auto child = m_vChildren.begin(); child != m_vChildren.end(); child++)
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{
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_updateOpacity((*child));
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}
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}
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void e2d::ENode::_updateOpacity(ENode * node)
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{
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if (node->m_pParent)
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{
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node->m_fDisplayOpacity = node->m_fRealOpacity * node->m_pParent->m_fDisplayOpacity;
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}
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node->_updateChildrenOpacity();
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}
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bool e2d::ENode::isVisiable() const
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{
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return m_bVisiable;
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}
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e2d::EString e2d::ENode::getName() const
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{
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return m_sName;
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}
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float e2d::ENode::getPosX() const
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{
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return m_Pos.x;
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}
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float e2d::ENode::getPosY() const
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{
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return m_Pos.y;
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}
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e2d::EPoint e2d::ENode::getPos() const
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{
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return m_Pos;
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}
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float e2d::ENode::getWidth() const
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{
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return m_Size.width * m_fScaleX;
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}
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float e2d::ENode::getHeight() const
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{
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return m_Size.height * m_fScaleY;
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}
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float e2d::ENode::getRealWidth() const
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{
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return m_Size.width;
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}
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float e2d::ENode::getRealHeight() const
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{
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return m_Size.height;
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}
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e2d::ESize e2d::ENode::getRealSize() const
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{
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return m_Size;
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}
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float e2d::ENode::getPivotX() const
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{
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return m_fPivotX;
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}
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float e2d::ENode::getPivotY() const
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{
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return m_fPivotY;
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}
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e2d::ESize e2d::ENode::getSize() const
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{
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return ESize(getWidth(), getHeight());
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}
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float e2d::ENode::getScaleX() const
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{
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return m_fScaleX;
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}
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float e2d::ENode::getScaleY() const
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{
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return m_fScaleY;
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}
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float e2d::ENode::getSkewX() const
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{
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return m_fSkewAngleX;
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}
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float e2d::ENode::getSkewY() const
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{
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return m_fSkewAngleY;
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}
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float e2d::ENode::getRotation() const
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{
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return m_fRotation;
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}
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float e2d::ENode::getOpacity() const
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{
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return m_fRealOpacity;
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}
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int e2d::ENode::getOrder() const
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{
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return m_nOrder;
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}
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void e2d::ENode::setOrder(int order)
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{
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m_nOrder = order;
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}
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void e2d::ENode::setPosX(float x)
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{
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this->setPos(x, m_Pos.y);
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}
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void e2d::ENode::setPosY(float y)
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{
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this->setPos(m_Pos.x, y);
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}
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void e2d::ENode::setPos(const EPoint & p)
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{
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this->setPos(p.x, p.y);
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}
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void e2d::ENode::setPos(float x, float y)
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{
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if (m_Pos.x == x && m_Pos.y == y)
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return;
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m_Pos.x = x;
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m_Pos.y = y;
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m_bTransformNeeded = true;
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}
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void e2d::ENode::movePosX(float x)
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{
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this->movePos(x, 0);
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}
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void e2d::ENode::movePosY(float y)
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{
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this->movePos(0, y);
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}
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void e2d::ENode::movePos(float x, float y)
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{
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this->setPos(m_Pos.x + x, m_Pos.y + y);
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}
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void e2d::ENode::movePos(const EVec & v)
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{
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this->movePos(v.x, v.y);
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}
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void e2d::ENode::_setWidth(float width)
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{
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this->_setSize(width, m_Size.height);
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}
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void e2d::ENode::_setHeight(float height)
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{
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this->_setSize(m_Size.width, height);
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}
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void e2d::ENode::_setSize(const ESize & size)
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{
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this->_setSize(size.width, size.height);
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}
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void e2d::ENode::_setSize(float width, float height)
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{
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if (m_Size.width == width && m_Size.height == height)
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return;
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m_Size.width = width;
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m_Size.height = height;
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m_bTransformNeeded = true;
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}
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void e2d::ENode::setScaleX(float scaleX)
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{
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this->setScale(scaleX, m_fScaleY);
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}
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void e2d::ENode::setScaleY(float scaleY)
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{
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this->setScale(m_fScaleX, scaleY);
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}
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void e2d::ENode::setScale(float scale)
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{
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this->setScale(scale, scale);
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}
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void e2d::ENode::setScale(float scaleX, float scaleY)
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{
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if (m_fScaleX == scaleX && m_fScaleY == scaleY)
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return;
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m_fScaleX = scaleX;
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m_fScaleY = scaleY;
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m_bTransformNeeded = true;
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}
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void e2d::ENode::setSkewX(float angleX)
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{
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this->setSkew(angleX, m_fSkewAngleY);
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}
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void e2d::ENode::setSkewY(float angleY)
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{
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this->setSkew(m_fSkewAngleX, angleY);
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}
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void e2d::ENode::setSkew(float angleX, float angleY)
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{
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if (m_fSkewAngleX == angleX && m_fSkewAngleY == angleY)
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return;
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m_fSkewAngleX = angleX;
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m_fSkewAngleY = angleY;
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m_bTransformNeeded = true;
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}
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void e2d::ENode::setRotation(float angle)
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{
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if (m_fRotation == angle)
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return;
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m_fRotation = angle;
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m_bTransformNeeded = true;
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}
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void e2d::ENode::setOpacity(float opacity)
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{
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if (m_fRealOpacity == opacity)
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return;
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m_fDisplayOpacity = m_fRealOpacity = min(max(opacity, 0), 1);
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// ¸üнڵã͸Ã÷¶È
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_updateOpacity(this);
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}
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void e2d::ENode::setPivotX(float pivotX)
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{
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this->setPivot(pivotX, m_fPivotY);
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}
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void e2d::ENode::setPivotY(float pivotY)
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{
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this->setPivot(m_fPivotX, pivotY);
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}
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void e2d::ENode::setPivot(float pivotX, float pivotY)
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{
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if (m_fPivotX == pivotX && m_fPivotY == pivotY)
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return;
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m_fPivotX = min(max(pivotX, 0), 1);
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m_fPivotY = min(max(pivotY, 0), 1);
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m_bTransformNeeded = true;
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}
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void e2d::ENode::setGeometry(EGeometry * geometry)
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{
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// ɾ³ý¾ÉµÄÐÎ×´
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EPhysicsManager::_delGeometry(m_pGeometry);
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// Ìí¼ÓеÄÐÎ×´
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EPhysicsManager::_addGeometry(geometry);
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if (geometry)
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{
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// Ë«Ïò°ó¶¨
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this->m_pGeometry = geometry;
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geometry->m_pParentNode = this;
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}
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else
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{
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this->m_pGeometry = nullptr;
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}
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}
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void e2d::ENode::addChild(ENode * child, int order /* = 0 */)
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{
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WARN_IF(child == nullptr, "ENode::addChild NULL pointer exception.");
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ASSERT(child->m_pParent == nullptr, "ENode already added. It can't be added again!");
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if (child)
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{
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for (ENode * parent = this; parent != nullptr; parent = parent->getParent())
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{
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ASSERT(child != parent, "A ENode cannot be the child of his own children!");
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}
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m_vChildren.push_back(child);
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|
|
|
child->setOrder(order);
|
|
|
|
child->retain();
|
|
|
|
child->m_pParent = this;
|
|
|
|
if (this->m_pParentScene)
|
|
{
|
|
child->_setParentScene(this->m_pParentScene);
|
|
}
|
|
|
|
if (this->m_bDisplayedInScene)
|
|
{
|
|
child->_onEnter();
|
|
}
|
|
|
|
// ¸üÐÂ×Ó½Úµã͸Ã÷¶È
|
|
_updateOpacity(child);
|
|
// ¸üнڵãת»»
|
|
child->m_bTransformNeeded = true;
|
|
// ¸üÐÂ×Ó½ÚµãÅÅÐò
|
|
m_bSortChildrenNeeded = true;
|
|
}
|
|
}
|
|
|
|
e2d::ENode * e2d::ENode::getParent() const
|
|
{
|
|
return m_pParent;
|
|
}
|
|
|
|
e2d::EScene * e2d::ENode::getParentScene() const
|
|
{
|
|
return m_pParentScene;
|
|
}
|
|
|
|
std::vector<e2d::ENode*>& e2d::ENode::getChildren()
|
|
{
|
|
return m_vChildren;
|
|
}
|
|
|
|
UINT e2d::ENode::getChildrenCount() const
|
|
{
|
|
return m_vChildren.size();
|
|
}
|
|
|
|
e2d::ENode * e2d::ENode::getChild(const EString & name)
|
|
{
|
|
WARN_IF(name.isEmpty(), "Invalid ENode name.");
|
|
|
|
unsigned int hash = name.hash();
|
|
|
|
for (auto child = m_vChildren.begin(); child != m_vChildren.end(); child++)
|
|
{
|
|
// ²»Í¬µÄÃû³Æ¿ÉÄÜ»áÓÐÏàͬµÄ Hash Öµ£¬µ«ÊÇÏÈ±È½Ï Hash ¿ÉÒÔÌáÉýËÑË÷ËÙ¶È
|
|
if ((*child)->m_nHashName == hash && (*child)->m_sName == name)
|
|
return (*child);
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void e2d::ENode::removeFromParent()
|
|
{
|
|
if (m_pParent)
|
|
{
|
|
m_pParent->removeChild(this);
|
|
}
|
|
}
|
|
|
|
bool e2d::ENode::removeChild(ENode * child)
|
|
{
|
|
WARN_IF(child == nullptr, "ENode::removeChild NULL pointer exception.");
|
|
|
|
if (m_vChildren.empty())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (child)
|
|
{
|
|
UINT size = m_vChildren.size();
|
|
for (UINT i = 0; i < size; i++)
|
|
{
|
|
if (m_vChildren[i] == child)
|
|
{
|
|
m_vChildren.erase(m_vChildren.begin() + i);
|
|
child->m_pParent = nullptr;
|
|
if (child->m_pParentScene)
|
|
{
|
|
child->_setParentScene(nullptr);
|
|
}
|
|
child->_onExit();
|
|
child->release();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void e2d::ENode::removeChild(const EString & childName)
|
|
{
|
|
WARN_IF(childName.isEmpty(), "Invalid ENode name.");
|
|
|
|
if (m_vChildren.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// ¼ÆËãÃû³Æ Hash Öµ
|
|
unsigned int hash = childName.hash();
|
|
|
|
UINT size = m_vChildren.size();
|
|
for (UINT i = 0; i < size; i++)
|
|
{
|
|
auto child = m_vChildren[i];
|
|
if (child->m_nHashName == hash && child->m_sName == childName)
|
|
{
|
|
m_vChildren.erase(m_vChildren.begin() + i);
|
|
child->m_pParent = nullptr;
|
|
if (child->m_pParentScene)
|
|
{
|
|
child->_setParentScene(nullptr);
|
|
}
|
|
child->_onExit();
|
|
child->release();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void e2d::ENode::clearAllChildren()
|
|
{
|
|
// ËùÓнڵãµÄÒýÓüÆÊý¼õÒ»
|
|
for (auto child = m_vChildren.begin(); child != m_vChildren.end(); child++)
|
|
{
|
|
(*child)->_onExit();
|
|
(*child)->release();
|
|
}
|
|
// Çå¿Õ´¢´æ½ÚµãµÄÈÝÆ÷
|
|
m_vChildren.clear();
|
|
}
|
|
|
|
void e2d::ENode::runAction(EAction * action)
|
|
{
|
|
ASSERT(
|
|
(!action->getTarget()),
|
|
"The action is already running, it cannot run again!"
|
|
);
|
|
action->setTarget(this);
|
|
EActionManager::addAction(action);
|
|
}
|
|
|
|
void e2d::ENode::resumeAction(EAction * action)
|
|
{
|
|
if (action->getTarget() == this)
|
|
{
|
|
action->resume();
|
|
}
|
|
}
|
|
|
|
void e2d::ENode::pauseAction(EAction * action)
|
|
{
|
|
if (action->getTarget() == this)
|
|
{
|
|
action->pause();
|
|
}
|
|
}
|
|
|
|
bool e2d::ENode::isPointIn(EPoint point)
|
|
{
|
|
if (m_bTransformNeeded)
|
|
{
|
|
_updateTransform(this);
|
|
}
|
|
// Ϊ½Úµã´´½¨Ò»¸öÐÎ×´
|
|
ID2D1RectangleGeometry * rect;
|
|
GetFactory()->CreateRectangleGeometry(
|
|
D2D1::RectF(0, 0, getRealWidth(), getRealHeight()),
|
|
&rect
|
|
);
|
|
// ÅжϵãÊÇ·ñÔÚÐÎ×´ÄÚ
|
|
BOOL ret;
|
|
rect->FillContainsPoint(
|
|
D2D1::Point2F(
|
|
point.x,
|
|
point.y),
|
|
&m_MatriFinal,
|
|
&ret
|
|
);
|
|
if (ret)
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
for (auto child = m_vChildren.begin(); child != m_vChildren.end(); child++)
|
|
if ((*child)->isPointIn(point))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void e2d::ENode::setDefaultPiovt(float defaultPiovtX, float defaultPiovtY)
|
|
{
|
|
s_fDefaultPiovtX = min(max(defaultPiovtX, 0), 1);
|
|
s_fDefaultPiovtY = min(max(defaultPiovtY, 0), 1);
|
|
}
|
|
|
|
void e2d::ENode::stopAction(EAction * action)
|
|
{
|
|
if (action->getTarget() == this)
|
|
{
|
|
action->stop();
|
|
}
|
|
}
|
|
|
|
void e2d::ENode::startAllActions()
|
|
{
|
|
EActionManager::startAllActionsBindedWith(this);
|
|
}
|
|
|
|
void e2d::ENode::pauseAllActions()
|
|
{
|
|
EActionManager::pauseAllActionsBindedWith(this);
|
|
}
|
|
|
|
void e2d::ENode::stopAllActions()
|
|
{
|
|
EActionManager::stopAllActionsBindedWith(this);
|
|
}
|
|
|
|
void e2d::ENode::setVisiable(bool value)
|
|
{
|
|
m_bVisiable = value;
|
|
if (m_bDisplayedInScene == false)
|
|
{
|
|
this->_onEnter();
|
|
}
|
|
}
|
|
|
|
void e2d::ENode::setName(const EString & name)
|
|
{
|
|
WARN_IF(name.isEmpty(), "Invalid ENode name.");
|
|
|
|
if (!name.isEmpty())
|
|
{
|
|
// ±£´æ½ÚµãÃû
|
|
m_sName = name;
|
|
// ±£´æ½Úµã Hash Ãû
|
|
m_nHashName = name.hash();
|
|
}
|
|
}
|
|
|
|
void e2d::ENode::_setParentScene(EScene * scene)
|
|
{
|
|
m_pParentScene = scene;
|
|
for (auto child = m_vChildren.begin(); child != m_vChildren.end(); child++)
|
|
{
|
|
(*child)->_setParentScene(scene);
|
|
}
|
|
} |