127 lines
2.8 KiB
C++
127 lines
2.8 KiB
C++
#include "..\enodes.h"
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#include "..\Win\winbase.h"
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e2d::ESprite::ESprite()
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: m_fSourceClipX(0)
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, m_fSourceClipY(0)
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, m_pTexture(nullptr)
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{
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}
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e2d::ESprite::ESprite(ETexture * texture)
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: m_fSourceClipX(0)
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, m_fSourceClipY(0)
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, m_pTexture(nullptr)
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{
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loadFrom(texture);
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}
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e2d::ESprite::ESprite(ESpriteFrame * spriteFrame)
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: m_fSourceClipX(0)
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, m_fSourceClipY(0)
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, m_pTexture(nullptr)
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{
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loadFrom(spriteFrame);
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}
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e2d::ESprite::ESprite(const EString & imageFileName)
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: m_fSourceClipX(0)
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, m_fSourceClipY(0)
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, m_pTexture(nullptr)
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{
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loadFrom(imageFileName);
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}
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e2d::ESprite::ESprite(const EString & imageFileName, float x, float y, float width, float height)
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{
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loadFrom(imageFileName);
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clip(x, y, width, height);
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}
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e2d::ESprite::ESprite(LPCTSTR resourceName, LPCTSTR resourceType)
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: m_fSourceClipX(0)
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, m_fSourceClipY(0)
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, m_pTexture(nullptr)
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{
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loadFrom(resourceName, resourceType);
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}
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e2d::ESprite::ESprite(LPCTSTR resourceName, LPCTSTR resourceType, float x, float y, float width, float height)
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{
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loadFrom(resourceName, resourceType);
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clip(x, y, width, height);
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}
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e2d::ESprite::~ESprite()
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{
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SafeRelease(&m_pTexture);
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}
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void e2d::ESprite::loadFrom(ETexture * texture)
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{
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if (texture)
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{
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SafeRelease(&m_pTexture);
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m_pTexture = texture;
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m_pTexture->retain();
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m_fSourceClipX = m_fSourceClipY = 0;
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ENode::_setWidth(m_pTexture->getSourceWidth());
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ENode::_setHeight(m_pTexture->getSourceHeight());
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}
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}
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void e2d::ESprite::loadFrom(const EString & imageFileName)
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{
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loadFrom(new ETexture(imageFileName));
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}
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void e2d::ESprite::loadFrom(LPCTSTR resourceName, LPCTSTR resourceType)
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{
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loadFrom(new ETexture(resourceName, resourceType));
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}
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void e2d::ESprite::loadFrom(ETexture * texture, float x, float y, float width, float height)
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{
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loadFrom(texture);
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clip(x, y, width, height);
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}
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void e2d::ESprite::loadFrom(ESpriteFrame * frame)
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{
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if (frame)
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{
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loadFrom(frame->m_pTexture);
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clip(frame->m_fSourceClipX, frame->m_fSourceClipY, frame->m_fSourceClipWidth, frame->m_fSourceClipHeight);
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}
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}
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void e2d::ESprite::clip(float x, float y, float width, float height)
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{
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m_fSourceClipX = min(max(x, 0), m_pTexture->getSourceWidth());
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m_fSourceClipY = min(max(y, 0), m_pTexture->getSourceHeight());
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ENode::_setWidth(min(max(width, 0), m_pTexture->getSourceWidth() - m_fSourceClipX));
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ENode::_setHeight(min(max(height, 0), m_pTexture->getSourceHeight() - m_fSourceClipY));
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}
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void e2d::ESprite::_render()
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{
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if (m_pTexture && m_pTexture->_getBitmap())
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{
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// Draw bitmap
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GetRenderTarget()->DrawBitmap(
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m_pTexture->_getBitmap(),
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D2D1::RectF(0, 0, getRealWidth(), getRealHeight()),
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m_fDisplayOpacity,
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D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
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D2D1::RectF(
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m_fSourceClipX,
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m_fSourceClipY,
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m_fSourceClipX + getRealWidth(),
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m_fSourceClipY + getRealHeight()
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)
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);
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}
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}
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