124 lines
1.8 KiB
C++
124 lines
1.8 KiB
C++
#pragma once
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#include "ebase.h"
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namespace e2d
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{
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class ETransition :
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public EObject
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{
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friend EApp;
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public:
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ETransition(float duration);
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// 场景切换动画是否结束
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bool isEnding();
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protected:
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// 更新动画
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virtual void _update() = 0;
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virtual void _init() = 0;
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virtual void _reset() = 0;
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virtual bool _isDelayEnough();
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virtual void _stop();
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// 保存当前场景和下一场景的指针
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void _setTarget(
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EScene * prev,
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EScene * next
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);
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protected:
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bool m_bEnd;
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float m_fTotalDuration;
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float m_fDuration;
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float m_fRateOfProgress;
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EScene * m_pPrevScene;
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EScene * m_pNextScene;
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LARGE_INTEGER m_tLast;
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LARGE_INTEGER m_nAnimationInterval;
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};
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class ETransitionFade :
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public ETransition
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{
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public:
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// 创建淡入淡出式的场景切换动画
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ETransitionFade(
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float fadeOutDuration, /* 前一场景淡出动画持续时长 */
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float fadeInDuration /* 后一场景淡入动画持续时长 */
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);
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protected:
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// 更新动画
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virtual void _update() override;
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virtual void _init() override;
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virtual void _reset() override;
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protected:
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float m_fFadeOutDuration;
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float m_fFadeInDuration;
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bool m_bFadeOutTransioning;
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};
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class ETransitionEmerge :
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public ETransition
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{
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public:
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// 创建浮现式的场景切换动画
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ETransitionEmerge(
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float duration /* 浮现动画持续时长 */
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);
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protected:
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// 更新动画
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virtual void _update() override;
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virtual void _init() override;
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virtual void _reset() override;
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};
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class ETransitionMove :
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public ETransition
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{
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public:
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enum MOVE_DIRECT
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{
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UP,
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DOWN,
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LEFT,
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RIGHT
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};
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// 创建移动式的场景切换动画
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ETransitionMove(
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float moveDuration, /* 场景移动动画持续时长 */
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MOVE_DIRECT direct = LEFT /* 场景移动方向 */
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);
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protected:
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// 更新动画
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virtual void _update() override;
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virtual void _init() override;
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virtual void _reset() override;
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protected:
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MOVE_DIRECT m_Direct;
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EVec m_Vec;
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EPoint m_NextPos;
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};
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} |