212 lines
5.0 KiB
C++
212 lines
5.0 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "../base/Component.h"
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#include "win32/FontCollectionLoader.h"
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#include "RenderTarget.h"
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#include "GifImage.h"
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#if defined(KGE_USE_DIRECTX10)
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# include "D3D10DeviceResources.h"
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#else
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# include "win32/D3D11DeviceResources.h"
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#endif
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namespace kiwano
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{
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#if defined(KGE_USE_DIRECTX10)
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typedef ID3D10DeviceResources ID3DDeviceResources;
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#else
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typedef ID3D11DeviceResources ID3DDeviceResources;
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#endif
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// 分辨率模式
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// 分辨率模式决定了将画面渲染到视区上的方式
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// Fixed (固定): 分辨率不随视区改变, 且画面始终与视区边界对齐(默认)
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// Center (居中): 分辨率不随视区改变, 且画面始终在视区上居中
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// Stretch (拉伸): 分辨率始终随视区等比例拉伸
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// Adaptive (宽高自适应): 分辨率始终保持宽高比, 且尽可能的填充视区, 可能会出现黑色边界
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enum class ResolutionMode
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{
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Fixed, /* 固定 */
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Center, /* 居中 */
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Stretch, /* 拉伸 */
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Adaptive, /* 宽高自适应 */
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};
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class KGE_API Renderer
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: public Singleton<Renderer>
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, public Component
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, public RenderTarget
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{
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KGE_DECLARE_SINGLETON(Renderer);
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public:
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// 设置清屏颜色
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void SetClearColor(
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Color const& clear_color
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);
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// 开启或关闭垂直同步
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void SetVSyncEnabled(
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bool enabled
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);
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// 设置画面分辨率
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void SetResolution(
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Size const& resolution
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);
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// 设置分辨率模式
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void SetResolutionMode(
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ResolutionMode mode
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);
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public:
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void CreateTexture(
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Texture& texture,
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String const& file_path
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);
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void CreateTexture(
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Texture& texture,
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Resource const& res
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);
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void CreateGifImage(
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GifImage& texture,
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String const& file_path
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);
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void CreateGifImage(
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GifImage& texture,
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Resource const& res
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);
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void CreateFontCollection(
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FontCollection& collection,
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Vector<String> const& file_paths
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);
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void CreateFontCollection(
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FontCollection& collection,
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Vector<Resource> const& res_arr
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);
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void CreateTextFormat(
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TextFormat& format,
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Font const& font
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);
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void CreateTextLayout(
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TextLayout& layout,
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String const& text,
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TextStyle const& style,
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TextFormat const& format
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);
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void CreateLineGeometry(
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Geometry& geo,
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Point const& begin_pos,
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Point const& end_pos
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);
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void CreateRectGeometry(
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Geometry& geo,
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Rect const& rect
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);
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void CreateRoundedRectGeometry(
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Geometry& geo,
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Rect const& rect,
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Vec2 const& radius
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);
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void CreateEllipseGeometry(
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Geometry& geo,
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Point const& center,
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Vec2 const& radius
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);
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void CreatePathGeometrySink(
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GeometrySink& sink
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);
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void CreateTextureRenderTarget(
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TextureRenderTarget& render_target
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);
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public:
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void SetupComponent() override;
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void DestroyComponent() override;
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void BeforeRender() override;
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void AfterRender() override;
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void HandleMessage(HWND hwnd, UInt32 msg, WPARAM wparam, LPARAM lparam) override;
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public:
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inline HWND GetTargetWindow() const { return hwnd_; }
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inline Size const& GetOutputSize() const { return output_size_; }
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inline Size const& GetResolution() const { return resolution_; }
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inline Color const& GetClearColor() const { return clear_color_; }
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inline ID2DDeviceResources* GetD2DDeviceResources() const { KGE_ASSERT(d2d_res_); return d2d_res_.get(); }
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inline ID3DDeviceResources* GetD3DDeviceResources() const { KGE_ASSERT(d3d_res_); return d3d_res_.get(); }
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private:
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Renderer();
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~Renderer();
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HRESULT CreateDeviceResources();
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HRESULT HandleDeviceLost();
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void ResizeTarget(UInt32 width, UInt32 height);
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void UpdateResolution();
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private:
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bool vsync_;
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HWND hwnd_;
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Color clear_color_;
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Size output_size_;
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Size resolution_;
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ResolutionMode resolution_mode_;
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ComPtr<ID2DDeviceResources> d2d_res_;
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ComPtr<ID3DDeviceResources> d3d_res_;
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ComPtr<ID2D1DrawingStateBlock> drawing_state_block_;
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ComPtr<IFontCollectionLoader> font_collection_loader_;
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ComPtr<IResourceFontFileLoader> res_font_file_loader_;
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ComPtr<IResourceFontCollectionLoader> res_font_collection_loader_;
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};
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}
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