45 lines
646 B
C++
45 lines
646 B
C++
#include "..\e2daction.h"
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e2d::FiniteTimeAction::FiniteTimeAction(float duration)
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: _delta(0)
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, _duration(std::max(duration, 0.f))
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{
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}
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void e2d::FiniteTimeAction::reset()
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{
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Action::reset();
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_delta = 0;
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}
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void e2d::FiniteTimeAction::_init()
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{
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Action::_init();
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}
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void e2d::FiniteTimeAction::_update()
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{
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Action::_update();
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if (_duration == 0)
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{
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_delta = 1;
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this->stop();
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}
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else
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{
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_delta = std::min((Time::now() - _started).seconds() / _duration, 1.f);
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if (_delta >= 1)
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{
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this->stop();
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}
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}
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}
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void e2d::FiniteTimeAction::_resetTime()
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{
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Action::_resetTime();
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_started = Time::now() - Duration(_delta * _duration);
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}
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