387 lines
7.5 KiB
C++
387 lines
7.5 KiB
C++
#include "..\e2dbase.h"
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#include "..\e2dmanager.h"
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#include "..\e2dnode.h"
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e2d::Renderer* e2d::Renderer::_instance = nullptr;
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ID2D1Factory* e2d::Renderer::_d2dFactory = nullptr;
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IWICImagingFactory* e2d::Renderer::_imagingFactory = nullptr;
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IDWriteFactory* e2d::Renderer::_writeFactory = nullptr;
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ID2D1StrokeStyle* e2d::Renderer::_miterStrokeStyle = nullptr;
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ID2D1StrokeStyle* e2d::Renderer::_bevelStrokeStyle = nullptr;
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ID2D1StrokeStyle* e2d::Renderer::_roundStrokeStyle = nullptr;
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e2d::Renderer * e2d::Renderer::getInstance()
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{
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if (!_instance)
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{
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_instance = new (std::nothrow) Renderer;
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}
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return _instance;
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}
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void e2d::Renderer::destroyInstance()
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{
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if (_instance)
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{
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delete _instance;
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_instance = nullptr;
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SafeRelease(_miterStrokeStyle);
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SafeRelease(_bevelStrokeStyle);
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SafeRelease(_roundStrokeStyle);
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SafeRelease(_d2dFactory);
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SafeRelease(_imagingFactory);
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SafeRelease(_writeFactory);
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}
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}
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e2d::Renderer::Renderer()
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: _lastRenderTime(Time::now())
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, _renderTimes(0)
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, _fpsFormat(nullptr)
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, _fpsLayout(nullptr)
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, _renderTarget(nullptr)
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, _solidBrush(nullptr)
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, _textRenderer(nullptr)
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, _clearColor(D2D1::ColorF(D2D1::ColorF::Black))
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{
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CoInitialize(nullptr);
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}
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e2d::Renderer::~Renderer()
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{
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SafeRelease(_fpsFormat);
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SafeRelease(_fpsLayout);
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SafeRelease(_textRenderer);
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SafeRelease(_solidBrush);
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SafeRelease(_renderTarget);
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CoUninitialize();
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}
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void e2d::Renderer::discardDeviceResources()
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{
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SafeRelease(_renderTarget);
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SafeRelease(_solidBrush);
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SafeRelease(_textRenderer);
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}
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void e2d::Renderer::render()
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{
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auto renderTarget = this->getRenderTarget();
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// 仅当窗口没有被遮挡时进行渲染
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if (renderTarget->CheckWindowState() & D2D1_WINDOW_STATE_OCCLUDED)
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return;
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// 开始渲染
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renderTarget->BeginDraw();
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// 使用背景色清空屏幕
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renderTarget->Clear(_clearColor);
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// 渲染场景
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SceneManager::getInstance()->render();
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// 渲染 FPS
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if (Game::getInstance()->getConfig().isFpsShow())
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{
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_renderFps();
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}
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// 终止渲染
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HRESULT hr = renderTarget->EndDraw();
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if (hr == D2DERR_RECREATE_TARGET)
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{
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// 如果 Direct3D 设备在执行过程中消失,将丢弃当前的设备相关资源
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// 并在下一次调用时重建资源
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hr = S_OK;
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this->discardDeviceResources();
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}
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if (FAILED(hr))
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{
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throw SystemException(L"Device loss recovery failed");
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}
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}
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void e2d::Renderer::_renderFps()
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{
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int duration = (Time::now() - _lastRenderTime).milliseconds();
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++_renderTimes;
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if (duration >= 100)
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{
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String fpsText = String::format(L"FPS: %.1f", (1000.f / duration * _renderTimes));
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_lastRenderTime = Time::now();
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_renderTimes = 0;
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auto writeFactory = Renderer::getWriteFactory();
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if (!_fpsFormat)
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{
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HRESULT hr = writeFactory->CreateTextFormat(
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L"",
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nullptr,
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DWRITE_FONT_WEIGHT_NORMAL,
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DWRITE_FONT_STYLE_NORMAL,
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DWRITE_FONT_STRETCH_NORMAL,
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20,
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L"",
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&_fpsFormat
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);
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if (SUCCEEDED(hr))
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{
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_fpsFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
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}
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}
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SafeRelease(_fpsLayout);
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if (_fpsFormat)
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{
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writeFactory->CreateTextLayout(
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(const WCHAR *)fpsText,
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(UINT32)fpsText.getLength(),
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_fpsFormat,
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0,
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0,
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&_fpsLayout
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);
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}
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}
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if (_fpsLayout)
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{
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this->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity());
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this->getSolidColorBrush()->SetOpacity(1.0f);
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auto textRenderer = this->getTextRenderer();
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textRenderer->SetTextStyle(
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D2D1::ColorF(D2D1::ColorF::White),
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TRUE,
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D2D1::ColorF(D2D1::ColorF::Black, 0.4f),
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1.5f,
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D2D1_LINE_JOIN_ROUND
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);
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_fpsLayout->Draw(nullptr, textRenderer, 10, 0);
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}
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}
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e2d::Color e2d::Renderer::getBackgroundColor()
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{
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return Color(_clearColor.r, _clearColor.g, _clearColor.b, _clearColor.a);
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}
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void e2d::Renderer::setBackgroundColor(Color color)
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{
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_clearColor = (D2D1_COLOR_F)color;
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}
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ID2D1HwndRenderTarget * e2d::Renderer::getRenderTarget()
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{
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if (!_renderTarget)
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{
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HWND hWnd = Window::getInstance()->getHWnd();
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// 创建设备相关资源。这些资源应在 Direct3D 设备消失时重建
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RECT rc;
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GetClientRect(hWnd, &rc);
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D2D1_SIZE_U size = D2D1::SizeU(
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rc.right - rc.left,
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rc.bottom - rc.top
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);
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// 创建一个 Direct2D 渲染目标
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HRESULT hr = Renderer::getFactory()->CreateHwndRenderTarget(
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D2D1::RenderTargetProperties(),
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D2D1::HwndRenderTargetProperties(
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hWnd,
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size,
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D2D1_PRESENT_OPTIONS_NONE),
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&_renderTarget
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);
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if (FAILED(hr))
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{
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throw SystemException(L"Create ID2D1HwndRenderTarget failed");
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}
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}
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return _renderTarget;
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}
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ID2D1SolidColorBrush * e2d::Renderer::getSolidColorBrush()
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{
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if (!_solidBrush)
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{
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// 创建画刷
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HRESULT hr = this->getRenderTarget()->CreateSolidColorBrush(
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D2D1::ColorF(D2D1::ColorF::White),
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&_solidBrush
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);
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if (FAILED(hr))
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{
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throw SystemException(L"Create ID2D1SolidColorBrush failed");
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}
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}
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return _solidBrush;
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}
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e2d::TextRenderer * e2d::Renderer::getTextRenderer()
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{
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if (!_textRenderer)
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{
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// 创建自定义的文字渲染器
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HRESULT hr = TextRenderer::Create(
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&_textRenderer,
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Renderer::getFactory(),
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this->getRenderTarget(),
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this->getSolidColorBrush()
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);
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if (FAILED(hr))
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{
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throw SystemException(L"Create TextRenderer failed");
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}
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}
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return _textRenderer;
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}
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ID2D1Factory * e2d::Renderer::getFactory()
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{
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if (!_d2dFactory)
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{
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HRESULT hr = D2D1CreateFactory(
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D2D1_FACTORY_TYPE_SINGLE_THREADED,
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&_d2dFactory
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);
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if (FAILED(hr))
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{
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throw SystemException(L"Create ID2D1Factory failed");
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}
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}
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return _d2dFactory;
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}
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IWICImagingFactory * e2d::Renderer::getImagingFactory()
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{
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if (!_imagingFactory)
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{
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// 创建 WIC 绘图工厂,用于统一处理各种格式的图片
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HRESULT hr = CoCreateInstance(
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CLSID_WICImagingFactory,
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nullptr,
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CLSCTX_INPROC_SERVER,
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IID_IWICImagingFactory,
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reinterpret_cast<void**>(&_imagingFactory)
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);
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if (FAILED(hr))
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{
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throw SystemException(L"Create IWICImagingFactory failed");
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}
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}
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return _imagingFactory;
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}
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IDWriteFactory * e2d::Renderer::getWriteFactory()
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{
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if (!_writeFactory)
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{
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// 创建 DirectWrite 工厂
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HRESULT hr = DWriteCreateFactory(
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DWRITE_FACTORY_TYPE_SHARED,
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__uuidof(IDWriteFactory),
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reinterpret_cast<IUnknown**>(&_writeFactory)
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);
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if (FAILED(hr))
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{
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throw SystemException(L"Create IDWriteFactory failed");
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}
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}
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return _writeFactory;
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}
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ID2D1StrokeStyle * e2d::Renderer::getMiterStrokeStyle()
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{
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if (!_miterStrokeStyle)
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{
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HRESULT hr = Renderer::getFactory()->CreateStrokeStyle(
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D2D1::StrokeStyleProperties(
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_LINE_JOIN_MITER,
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2.0f,
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D2D1_DASH_STYLE_SOLID,
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0.0f),
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nullptr,
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0,
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&_miterStrokeStyle
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);
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if (FAILED(hr))
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{
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throw SystemException(L"Create ID2D1StrokeStyle failed");
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}
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}
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return _miterStrokeStyle;
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}
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ID2D1StrokeStyle * e2d::Renderer::getBevelStrokeStyle()
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{
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if (!_bevelStrokeStyle)
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{
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HRESULT hr = Renderer::getFactory()->CreateStrokeStyle(
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D2D1::StrokeStyleProperties(
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_LINE_JOIN_BEVEL,
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2.0f,
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D2D1_DASH_STYLE_SOLID,
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0.0f),
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nullptr,
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0,
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&_bevelStrokeStyle
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);
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if (FAILED(hr))
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{
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throw SystemException(L"Create ID2D1StrokeStyle failed");
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}
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}
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return _bevelStrokeStyle;
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}
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ID2D1StrokeStyle * e2d::Renderer::getRoundStrokeStyle()
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{
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if (!_roundStrokeStyle)
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{
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HRESULT hr = Renderer::getFactory()->CreateStrokeStyle(
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D2D1::StrokeStyleProperties(
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_CAP_STYLE_FLAT,
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D2D1_LINE_JOIN_ROUND,
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2.0f,
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D2D1_DASH_STYLE_SOLID,
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0.0f),
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nullptr,
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0,
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&_roundStrokeStyle
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);
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if (FAILED(hr))
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{
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throw SystemException(L"Create ID2D1StrokeStyle failed");
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}
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}
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return _roundStrokeStyle;
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}
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