68 lines
1.3 KiB
C++
68 lines
1.3 KiB
C++
#include "..\..\e2dshape.h"
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e2d::RoundRectShape::RoundRectShape()
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: _radiusX(0)
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, _radiusY(0)
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{
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}
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e2d::RoundRectShape::RoundRectShape(Size size, float radiusX, float radiusY)
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: _radiusX(radiusX)
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, _radiusY(radiusY)
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{
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this->setSize(size);
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}
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e2d::RoundRectShape::RoundRectShape(Point topLeft, Size size, float radiusX, float radiusY)
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: _radiusX(radiusX)
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, _radiusY(radiusY)
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{
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this->setPivot(0, 0);
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this->setPos(topLeft);
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this->setSize(size);
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}
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e2d::RoundRectShape::~RoundRectShape()
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{
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}
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float e2d::RoundRectShape::getRadiusX() const
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{
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return _radiusX;
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}
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float e2d::RoundRectShape::getRadiusY() const
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{
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return _radiusY;
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}
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void e2d::RoundRectShape::setRadiusX(float radiusX)
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{
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_radiusX = radiusX;
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}
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void e2d::RoundRectShape::setRadiusY(float radiusY)
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{
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_radiusY = radiusY;
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}
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void e2d::RoundRectShape::_renderLine() const
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{
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auto renderer = Renderer::getInstance();
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renderer->getRenderTarget()->DrawRoundedRectangle(
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D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY),
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renderer->getSolidColorBrush(),
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_strokeWidth,
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_strokeStyle
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);
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}
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void e2d::RoundRectShape::_renderFill() const
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{
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auto renderer = Renderer::getInstance();
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renderer->getRenderTarget()->FillRoundedRectangle(
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D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY),
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renderer->getSolidColorBrush()
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);
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}
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