100 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\etools.h"
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| #include <algorithm>
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| #include <commdlg.h>
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| 
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| #define DEFINE_KNOWN_FOLDER(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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| 	EXTERN_C const GUID DECLSPEC_SELECTANY name \
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| 	= { l, w1, w2,{ b1, b2,  b3,  b4,  b5,  b6,  b7,  b8 } }
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| 
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| DEFINE_KNOWN_FOLDER(FOLDERID_LocalAppData, 0xF1B32785, 0x6FBA, 0x4FCF, 0x9D, 0x55, 0x7B, 0x8E, 0x7F, 0x15, 0x70, 0x91);
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| 
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| typedef HRESULT(WINAPI* pFunSHGetKnownFolderPath)(const GUID& rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
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| 
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| e2d::EString e2d::EFile::getLocalAppDataPath()
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| {
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| 	// 获取 AppData\Local 文件夹的路径
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| 	PWSTR pszPath = NULL;
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| 	HMODULE hModule = LoadLibrary(L"shell32.dll");
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| 	pFunSHGetKnownFolderPath SHGetKnownFolderPath = (pFunSHGetKnownFolderPath)GetProcAddress(hModule, "SHGetKnownFolderPath");
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| 	HRESULT hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, NULL, &pszPath);
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| 
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| 	if (SUCCEEDED(hr))
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| 	{
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| 		EString path = pszPath;
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| 		CoTaskMemFree(pszPath);
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| 		return path;
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| 	}
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| 	return L"";
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| }
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| 
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| e2d::EString e2d::EFile::getTempPath()
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| {
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| 	// 获取临时文件目录
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| 	wchar_t path[_MAX_PATH];
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| 	::GetTempPath(_MAX_PATH, path);
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| 
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| 	// 创建临时文件目录
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| 	e2d::EString tempFilePath = path + e2d::EGame::getAppName();
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| 	if (_waccess(tempFilePath, 0) == -1)
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| 	{
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| 		_wmkdir(tempFilePath);
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| 	}
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| 	return tempFilePath;
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| }
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| 
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| e2d::EString e2d::EFile::getDefaultSavePath()
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| {
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| 	EString path = EFile::getLocalAppDataPath();
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| 	WARN_IF(path.isEmpty(), "Cannot get local AppData path!");
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| 
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| 	path += L"\\" + EGame::getAppName();
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| 
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| 	if (_waccess(path, 0) == -1)
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| 	{
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| 		_wmkdir(path);
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| 	}
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| 
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| 	path += L"\\DefaultData.ini";
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| 
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| 	return path;
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| }
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| 
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| e2d::EString e2d::EFile::getFileExtension(const EString & filePath)
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| {
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| 	EString fileExtension;
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| 	// 找到文件名中的最后一个 '.' 的位置
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| 	int pos = filePath.findLastOf(L'.');
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| 	// 判断 pos 是否是个有效位置
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| 	if (pos != -1)
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| 	{
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| 		// 截取扩展名
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| 		fileExtension = filePath.sub(pos, filePath.length());
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| 		// 转换为小写字母
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| 		fileExtension = fileExtension.lower();
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| 	}
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| 
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| 	return fileExtension;
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| }
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| 
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| e2d::EString e2d::EFile::getSaveFilePath(const EString & title, const EString & defExt)
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| {
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| 	// 弹出保存对话框
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| 	OPENFILENAME ofn = { 0 };
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| 	TCHAR strFilename[MAX_PATH] = { 0 };				// 用于接收文件名
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| 	ofn.lStructSize = sizeof(OPENFILENAME);				// 结构体大小
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| 	ofn.hwndOwner = EWindow::getHWnd();					// 窗口句柄
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| 	ofn.lpstrFilter = L"所有文件\0*.*\0\0";				// 设置过滤
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| 	ofn.nFilterIndex = 1;								// 过滤器索引
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| 	ofn.lpstrFile = strFilename;						// 接收返回的文件路径和文件名
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| 	ofn.nMaxFile = sizeof(strFilename);					// 缓冲区长度
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| 	ofn.lpstrInitialDir = NULL;							// 初始目录为默认
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| 	ofn.Flags = OFN_PATHMUSTEXIST | OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT;
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| 	ofn.lpstrTitle = title;								// 标题
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| 	ofn.lpstrDefExt = defExt;							// 默认追加的扩展名
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| 
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| 	if (GetSaveFileName(&ofn))
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| 	{
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| 		return strFilename;
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| 	}
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| 	return L"";
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| } |