Magic_Game/core/Transition/FadeTransition.cpp

37 lines
619 B
C++

#include "..\e2dtransition.h"
#include "..\e2dnode.h"
e2d::FadeTransition::FadeTransition(double duration)
: Transition(duration)
{
}
void e2d::FadeTransition::_init(Scene * prev, Scene * next)
{
Transition::_init(prev, next);
_outLayerParam.opacity = 1;
_inLayerParam.opacity = 0;
}
void e2d::FadeTransition::_updateCustom()
{
if (_delta < 0.5)
{
_outLayerParam.opacity = 1 - float(_delta) * 2;
_inLayerParam.opacity = 0;
}
else
{
_outLayerParam.opacity = 0;
_inLayerParam.opacity = float(_delta - 0.5) * 2;
if (_delta >= 1)
{
this->_stop();
}
}
}
void e2d::FadeTransition::_reset()
{
}