Magic_Game/core/Node/ToggleButton.cpp

203 lines
4.8 KiB
C++

#include "..\e2dnode.h"
#define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
#define SET_BUTTON_NODE(Old, New) \
if (New != Old) \
{ \
if (Old) this->removeChild(Old); \
if (New) \
{ \
this->addChild(New); \
this->setSize(New->getWidth(), New->getHeight()); \
} \
Old = New; \
_updateState(); \
_updateVisible(); \
} \
e2d::ToggleButton::ToggleButton()
: Button()
, _toggle(true)
, _normalOn(nullptr)
, _mouseoverOn(nullptr)
, _selectedOn(nullptr)
, _disabledOn(nullptr)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
}
e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, const Function& func)
: Button()
, _toggle(true)
, _normalOn(nullptr)
, _mouseoverOn(nullptr)
, _selectedOn(nullptr)
, _disabledOn(nullptr)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setClickFunc(func);
}
e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, _toggle(true)
, _normalOn(nullptr)
, _mouseoverOn(nullptr)
, _selectedOn(nullptr)
, _disabledOn(nullptr)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setClickFunc(func);
}
e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, const Function& func)
: Button()
, _toggle(true)
, _normalOn(nullptr)
, _mouseoverOn(nullptr)
, _selectedOn(nullptr)
, _disabledOn(nullptr)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setMouseOver(toggleOnMouseOver);
this->setMouseOverOff(toggleOffMouseOver);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setClickFunc(func);
}
e2d::ToggleButton::ToggleButton(Node * toggleOnNormal, Node * toggleOffNormal, Node * toggleOnMouseOver, Node * toggleOffMouseOver, Node * toggleOnSelected, Node * toggleOffSelected, Node * toggleOnDisabled, Node * toggleOffDisabled, const Function& func)
: Button()
, _toggle(true)
, _normalOff(nullptr)
, _mouseoverOff(nullptr)
, _selectedOff(nullptr)
, _disabledOff(nullptr)
{
this->setNormal(toggleOnNormal);
this->setNormalOff(toggleOffNormal);
this->setMouseOver(toggleOnMouseOver);
this->setMouseOverOff(toggleOffMouseOver);
this->setSelected(toggleOnSelected);
this->setSelectedOff(toggleOffSelected);
this->setDisabled(toggleOnDisabled);
this->setDisabledOff(toggleOffDisabled);
this->setClickFunc(func);
}
bool e2d::ToggleButton::getState() const
{
return _toggle;
}
void e2d::ToggleButton::setState(bool bState)
{
if (_toggle != bState)
{
_toggle = bState;
_updateState();
_updateVisible();
}
}
void e2d::ToggleButton::setNormal(Node * normal)
{
SET_BUTTON_NODE(_normalOn, normal);
}
void e2d::ToggleButton::setMouseOver(Node * mouseover)
{
SET_BUTTON_NODE(_mouseoverOn, mouseover);
}
void e2d::ToggleButton::setSelected(Node * selected)
{
SET_BUTTON_NODE(_selectedOn, selected);
}
void e2d::ToggleButton::setDisabled(Node * disabled)
{
SET_BUTTON_NODE(_disabledOn, disabled);
}
void e2d::ToggleButton::setNormalOff(Node * normal)
{
SET_BUTTON_NODE(_normalOff, normal);
}
void e2d::ToggleButton::setMouseOverOff(Node * mouseover)
{
SET_BUTTON_NODE(_mouseoverOff, mouseover);
}
void e2d::ToggleButton::setSelectedOff(Node * selected)
{
SET_BUTTON_NODE(_selectedOff, selected);
}
void e2d::ToggleButton::setDisabledOff(Node * disabled)
{
SET_BUTTON_NODE(_disabledOff, disabled);
}
void e2d::ToggleButton::_updateState()
{
if (_toggle)
{
_normal = _normalOn;
_mouseover = _mouseoverOn;
_selected = _selectedOn;
_disabled = _disabledOn;
SAFE_SET(_normalOff, setVisible, false);
SAFE_SET(_mouseoverOff, setVisible, false);
SAFE_SET(_selectedOff, setVisible, false);
SAFE_SET(_disabledOff, setVisible, false);
}
else
{
_normal = _normalOff;
_mouseover = _mouseoverOff;
_selected = _selectedOff;
_disabled = _disabledOff;
SAFE_SET(_normalOn, setVisible, false);
SAFE_SET(_mouseoverOn, setVisible, false);
SAFE_SET(_selectedOn, setVisible, false);
SAFE_SET(_disabledOn, setVisible, false);
}
}
void e2d::ToggleButton::_runCallback()
{
_toggle = !_toggle;
_updateState();
if (_func)
{
_func();
}
}