453 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			453 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
 | |
| // 
 | |
| // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |
| // of this software and associated documentation files (the "Software"), to deal
 | |
| // in the Software without restriction, including without limitation the rights
 | |
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |
| // copies of the Software, and to permit persons to whom the Software is
 | |
| // furnished to do so, subject to the following conditions:
 | |
| // 
 | |
| // The above copyright notice and this permission notice shall be included in
 | |
| // all copies or substantial portions of the Software.
 | |
| // 
 | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |
| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |
| // THE SOFTWARE.
 | |
| 
 | |
| #pragma once
 | |
| #include "Action.hpp"
 | |
| 
 | |
| namespace easy2d
 | |
| {
 | |
|     // 持续动作
 | |
| 	class FiniteTimeAction
 | |
| 		: public Action
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(FiniteTimeAction);
 | |
| 
 | |
| 	public:
 | |
| 		// 创建特定时长的持续动作
 | |
| 		explicit FiniteTimeAction(
 | |
| 			float duration
 | |
| 		);
 | |
| 
 | |
| 		// 重置动作
 | |
| 		virtual void Reset() override;
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 		// 更新动作
 | |
| 		virtual void Update(Node* target) override;
 | |
| 
 | |
| 		// 重置动作时间
 | |
| 		virtual void ResetTime() override;
 | |
| 
 | |
| 	protected:
 | |
| 		float duration_;
 | |
| 		float delta_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 相对位移动作
 | |
| 	class MoveBy
 | |
| 		: public FiniteTimeAction
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(MoveBy);
 | |
| 
 | |
| 	public:
 | |
| 		explicit MoveBy(
 | |
| 			float duration,		/* 持续时长 */
 | |
| 			Point vector		/* 移动距离 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override;
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 		// 更新动作
 | |
| 		virtual void Update(Node* target) override;
 | |
| 
 | |
| 	protected:
 | |
| 		Point	start_pos_;
 | |
| 		Point	prev_pos_;
 | |
| 		Point	delta_pos_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 位移动作
 | |
| 	class MoveTo
 | |
| 		: public MoveBy
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(MoveTo);
 | |
| 
 | |
| 	public:
 | |
| 		explicit MoveTo(
 | |
| 			float duration,		/* 持续时长 */
 | |
| 			Point pos			/* 目的坐标 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override
 | |
| 		{
 | |
| 			E2D_WARNING("Reverse() not supported in MoveTo");
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 	protected:
 | |
| 		Point end_pos_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 相对跳跃动作
 | |
| 	class JumpBy
 | |
| 		: public FiniteTimeAction
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(JumpBy);
 | |
| 
 | |
| 	public:
 | |
| 		explicit JumpBy(
 | |
| 			float duration,			/* 持续时长 */
 | |
| 			const Point& vec,		/* 跳跃距离 */
 | |
| 			float height,			/* 跳跃高度 */
 | |
| 			int jumps = 1			/* 跳跃次数 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override;
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 		// 更新动作
 | |
| 		virtual void Update(Node* target) override;
 | |
| 
 | |
| 	protected:
 | |
| 		Point	start_pos_;
 | |
| 		Point	delta_pos_;
 | |
| 		float	height_;
 | |
| 		int		jumps_;
 | |
| 		Point	prev_pos_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 跳跃动作
 | |
| 	class JumpTo
 | |
| 		: public JumpBy
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(JumpTo);
 | |
| 
 | |
| 	public:
 | |
| 		explicit JumpTo(
 | |
| 			float duration,			/* 持续时长 */
 | |
| 			const Point& pos,		/* 目的坐标 */
 | |
| 			float height,			/* 跳跃高度 */
 | |
| 			int jumps = 1			/* 跳跃次数 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override
 | |
| 		{
 | |
| 			E2D_WARNING("Reverse() not supported in JumpTo");
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 	protected:
 | |
| 		Point end_pos_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 相对缩放动作
 | |
| 	class ScaleBy
 | |
| 		: public FiniteTimeAction
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(ScaleBy);
 | |
| 
 | |
| 	public:
 | |
| 		explicit ScaleBy(
 | |
| 			float duration,		/* 持续时长 */
 | |
| 			float scale			/* 相对变化值 */
 | |
| 		);
 | |
| 
 | |
| 		explicit ScaleBy(
 | |
| 			float duration,		/* 持续时长 */
 | |
| 			float scale_x,		/* 横向缩放相对变化值 */
 | |
| 			float scale_y		/* 纵向缩放相对变化值 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override;
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 		// 更新动作
 | |
| 		virtual void Update(Node* target) override;
 | |
| 
 | |
| 	protected:
 | |
| 		float	start_scale_x_;
 | |
| 		float	start_scale_y_;
 | |
| 		float	delta_x_;
 | |
| 		float	delta_y_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 缩放动作
 | |
| 	class ScaleTo
 | |
| 		: public ScaleBy
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(ScaleTo);
 | |
| 
 | |
| 	public:
 | |
| 		explicit ScaleTo(
 | |
| 			float duration,		/* 持续时长 */
 | |
| 			float scale			/* 目标值 */
 | |
| 		);
 | |
| 
 | |
| 		explicit ScaleTo(
 | |
| 			float duration,		/* 持续时长 */
 | |
| 			float scale_x,		/* 横向缩放目标值 */
 | |
| 			float scale_y		/* 纵向缩放目标值 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override
 | |
| 		{
 | |
| 			E2D_WARNING("Reverse() not supported in ScaleTo");
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 	protected:
 | |
| 		float	end_scale_x_;
 | |
| 		float	end_scale_y_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 透明度相对渐变动作
 | |
| 	class OpacityBy
 | |
| 		: public FiniteTimeAction
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(OpacityBy);
 | |
| 
 | |
| 	public:
 | |
| 		explicit OpacityBy(
 | |
| 			float duration,		/* 持续时长 */
 | |
| 			float opacity		/* 相对变化值 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override;
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 		// 更新动作
 | |
| 		virtual void Update(Node* target) override;
 | |
| 
 | |
| 	protected:
 | |
| 		float start_val_;
 | |
| 		float delta_val_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 透明度渐变动作
 | |
| 	class OpacityTo
 | |
| 		: public OpacityBy
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(OpacityTo);
 | |
| 
 | |
| 	public:
 | |
| 		explicit OpacityTo(
 | |
| 			float duration,		/* 持续时长 */
 | |
| 			float opacity		/* 目标值 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override
 | |
| 		{
 | |
| 			E2D_WARNING("Reverse() not supported in OpacityTo");
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 	protected:
 | |
| 		float end_val_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 淡入动作
 | |
| 	class FadeIn
 | |
| 		: public OpacityTo
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(FadeIn);
 | |
| 
 | |
| 	public:
 | |
| 		// 创建淡入动作
 | |
| 		explicit FadeIn(
 | |
| 			float duration		/* 持续时长 */
 | |
| 		);
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 淡出动作
 | |
| 	class FadeOut
 | |
| 		: public OpacityTo
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(FadeOut);
 | |
| 
 | |
| 	public:
 | |
| 		// 创建淡出动作
 | |
| 		explicit FadeOut(
 | |
| 			float duration		/* 持续时长 */
 | |
| 		);
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 相对旋转动作
 | |
| 	class RotateBy
 | |
| 		: public FiniteTimeAction
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(RotateBy);
 | |
| 
 | |
| 	public:
 | |
| 		explicit RotateBy(
 | |
| 			float duration,		/* 持续时长 */
 | |
| 			float rotation		/* 相对变化值 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override;
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 		// 更新动作
 | |
| 		virtual void Update(Node* target) override;
 | |
| 
 | |
| 	protected:
 | |
| 		float start_val_;
 | |
| 		float delta_val_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 旋转动作
 | |
| 	class RotateTo
 | |
| 		: public RotateBy
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(RotateTo);
 | |
| 
 | |
| 	public:
 | |
| 		explicit RotateTo(
 | |
| 			float duration,		/* 持续时长 */
 | |
| 			float rotation		/* 目标值 */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override
 | |
| 		{
 | |
| 			E2D_WARNING("Reverse() not supported in RotateTo");
 | |
| 			return nullptr;
 | |
| 		}
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 	protected:
 | |
| 		float end_val_;
 | |
| 	};
 | |
| 
 | |
| 
 | |
| 	// 延时动作
 | |
| 	class Delay
 | |
| 		: public Action
 | |
| 	{
 | |
| 		E2D_DISABLE_COPY(Delay);
 | |
| 
 | |
| 	public:
 | |
| 		explicit Delay(
 | |
| 			float duration	/* 延迟时长(秒) */
 | |
| 		);
 | |
| 
 | |
| 		// 获取该动作的拷贝对象
 | |
| 		virtual spAction Clone() const override;
 | |
| 
 | |
| 		// 获取该动作的倒转
 | |
| 		virtual spAction Reverse() const override;
 | |
| 
 | |
| 		// 重置动作
 | |
| 		virtual void Reset() override;
 | |
| 
 | |
| 	protected:
 | |
| 		// 初始化动作
 | |
| 		virtual void Init(Node* target) override;
 | |
| 
 | |
| 		// 更新动作
 | |
| 		virtual void Update(Node* target) override;
 | |
| 
 | |
| 		// 重置动作时间
 | |
| 		virtual void ResetTime() override;
 | |
| 
 | |
| 	protected:
 | |
| 		float delay_;
 | |
| 		float delta_;
 | |
| 	};
 | |
| }
 |