120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "../core/core.h"
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#include "../base/time.h"
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#include "../base/Component.h"
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#include "../base/Event.hpp"
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#include "../base/Window.h"
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#include "../renderer/Renderer.h"
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namespace kiwano
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{
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struct Config
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{
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WindowConfig window; // 窗口设置
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RenderConfig render; // 渲染设置
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bool debug; // 调试模式
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Config(
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String const& title = L"Kiwano Game",
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UInt32 width = 640,
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UInt32 height = 480,
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UInt32 icon = 0
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);
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Config(
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WindowConfig const& wnd_config,
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RenderConfig const& render_config = RenderConfig()
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);
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};
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// 应用
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class KGE_API Application
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: protected noncopyable
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{
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public:
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Application();
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virtual ~Application();
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// 初始化
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void Init(
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Config const& config = Config()
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);
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// 初始化成功时
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virtual void OnReady() {}
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// 窗口关闭时
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virtual bool OnClosing() { return true; }
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// 销毁时
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virtual void OnDestroy() {}
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// 运行
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void Run();
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// 结束
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void Quit();
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// 销毁
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void Destroy();
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// 添加组件
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void Use(
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ComponentBase* component
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);
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// 设置时间缩放因子
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void SetTimeScale(
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Float32 scale_factor
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);
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// 分发事件
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void DispatchEvent(Event& evt);
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// 在 Kiwano 主线程中执行函数
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// 当在其他线程调用 Kiwano 函数时使用
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static void PreformInMainThread(
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Function<void()> Function
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);
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protected:
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void Render();
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void Update();
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static LRESULT CALLBACK WndProc(HWND, UInt32, WPARAM, LPARAM);
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protected:
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bool end_;
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bool inited_;
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Float32 time_scale_;
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Vector<ComponentBase*> comps_;
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Vector<RenderComponent*> render_comps_;
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Vector<UpdateComponent*> update_comps_;
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Vector<EventComponent*> event_comps_;
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};
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}
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