Magic_Game/easy2d/base/window.h

88 lines
2.1 KiB
C++

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../macros.h"
#include "../common/helper.h"
#include "../math/helper.h"
namespace easy2d
{
class E2D_API Window
{
public:
// 获取标题
String GetTitle() const;
// 获取窗口大小
Size GetSize() const;
// 获取窗口宽度
float GetWidth() const;
// 获取窗口高度
float GetHeight() const;
// 设置标题
void SetTitle(String const& title);
// 设置窗口图标
void SetIcon(LPCWSTR icon_resource);
// 重设窗口大小
void Resize(int width, int height);
// 设置全屏模式
void SetFullscreen(bool fullscreen, int width, int height);
public:
HRESULT Create(
String const& title,
int width,
int height,
LPCWSTR icon,
bool fullscreen,
WNDPROC proc
);
void Prepare();
HWND GetHandle() const;
DWORD GetWindowStyle() const;
void UpdateWindowRect();
void SetActive(bool actived);
public:
Window();
~Window();
private:
HWND handle_;
bool is_fullscreen_;
int width_;
int height_;
WCHAR* device_name_;
};
}