530 lines
12 KiB
C++
530 lines
12 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <kiwano/2d/Actor.h>
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#include <kiwano/render/Frame.h>
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#include <kiwano/render/ShapeMaker.h>
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#include <kiwano/render/RenderContext.h>
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namespace kiwano
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{
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KGE_DECLARE_SMART_PTR(Canvas);
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KGE_DECLARE_SMART_PTR(CanvasRenderContext);
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/**
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* \addtogroup Actors
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* @{
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*/
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/**
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* \~chinese
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* @brief 画布
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* @details 用于绘制图形、图像、文字等各种类型的图元,同时可以将绘制内容导出至图像
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*/
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class KGE_API Canvas : public Actor
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{
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public:
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Canvas();
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/// \~chinese
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/// @brief 创建画布
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/// @param size 画布大小
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Canvas(const Size& size);
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/// \~chinese
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/// @brief 获取2D绘图上下文
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CanvasRenderContextPtr GetContext2D() const;
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/// \~chinese
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/// @brief 清空画布大小并重设画布大小
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/// @warning 该函数会导致原绘图上下文失效
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void ResizeAndClear(Size size);
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/// \~chinese
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/// @brief 导出纹理
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TexturePtr ExportToTexture() const;
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void OnRender(RenderContext& ctx) override;
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private:
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void RecreateContext(Size* size);
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private:
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TexturePtr texture_cached_;
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RenderContextPtr render_ctx_;
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};
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/// \~chinese
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/// @brief 画布渲染上下文
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class KGE_API CanvasRenderContext : public ObjectBase
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{
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public:
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/// \~chinese
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/// @brief 开始渲染
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void BeginDraw();
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/// \~chinese
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/// @brief 结束渲染
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void EndDraw();
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/// \~chinese
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/// @brief 画形状轮廓
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/// @param shape 形状
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void DrawShape(ShapePtr shape);
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/// \~chinese
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/// @brief 画线段
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/// @param begin 线段起点
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/// @param end 线段终点
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void DrawLine(const Point& begin, const Point& end);
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/// \~chinese
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/// @brief 画圆形边框
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/// @param center 圆形原点
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/// @param radius 圆形半径
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void DrawCircle(const Point& center, float radius);
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/// \~chinese
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/// @brief 画椭圆形边框
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/// @param center 椭圆原点
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/// @param radius 椭圆半径
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void DrawEllipse(const Point& center, const Vec2& radius);
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/// \~chinese
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/// @brief 画矩形边框
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/// @param rect 矩形
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void DrawRect(const Rect& rect);
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/// \~chinese
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/// @brief 画圆角矩形边框
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/// @param rect 矩形
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/// @param radius 矩形圆角半径
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void DrawRoundedRect(const Rect& rect, const Vec2& radius);
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/// \~chinese
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/// @brief 填充形状
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/// @param shape 形状
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void FillShape(ShapePtr shape);
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/// \~chinese
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/// @brief 填充圆形
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/// @param center 圆形原点
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/// @param radius 圆形半径
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void FillCircle(const Point& center, float radius);
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/// \~chinese
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/// @brief 填充椭圆形
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/// @param center 椭圆原点
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/// @param radius 椭圆半径
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void FillEllipse(const Point& center, const Vec2& radius);
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/// \~chinese
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/// @brief 填充矩形
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/// @param rect 矩形
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void FillRect(const Rect& rect);
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/// \~chinese
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/// @brief 填充圆角矩形
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/// @param rect 矩形
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/// @param radius 矩形圆角半径
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void FillRoundedRect(const Rect& rect, const Vec2& radius);
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/// \~chinese
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/// @brief 绘制图像帧
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/// @param frame 图像帧
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/// @param pos 绘制图像的位置
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void DrawFrame(FramePtr frame, const Point& pos);
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/// \~chinese
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/// @brief 绘制图像帧
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/// @param frame 图像帧
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/// @param pos 绘制图像的位置
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/// @param size 渲染的图像大小
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void DrawFrame(FramePtr frame, const Point& pos, const Size& size);
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/// \~chinese
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/// @brief 绘制文字布局
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/// @param text 文字
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/// @param style 文字样式
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/// @param point 绘制文字的位置
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void DrawTextLayout(const String& text, const TextStyle& style, const Point& point);
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/// \~chinese
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/// @brief 绘制文字布局
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/// @param layout 文字布局
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/// @param point 绘制布局的位置
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void DrawTextLayout(TextLayoutPtr layout, const Point& point);
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/// \~chinese
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/// @brief 清空画布
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void Clear();
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/// \~chinese
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/// @brief 清空画布
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/// @param clear_color 清空颜色
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void Clear(const Color& clear_color);
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/// \~chinese
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/// @brief 设置填充颜色
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/// @param color 填充颜色
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void SetFillColor(const Color& color);
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/// \~chinese
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/// @brief 设置填充画刷
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/// @param[in] brush 填充画刷
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void SetFillBrush(BrushPtr brush);
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/// \~chinese
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/// @brief 获取填充画刷
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BrushPtr GetFillBrush() const;
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/// \~chinese
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/// @brief 设置轮廓颜色
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/// @param color 轮廓颜色
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void SetStrokeColor(const Color& color);
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/// \~chinese
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/// @brief 设置轮廓画刷
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/// @param[in] brush 轮廓画刷
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void SetStrokeBrush(BrushPtr brush);
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/// \~chinese
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/// @brief 获取轮廓画刷
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BrushPtr GetStrokeBrush() const;
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/// \~chinese
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/// @brief 设置轮廓样式
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/// @param stroke_style 轮廓样式
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void SetStrokeStyle(StrokeStylePtr stroke_style);
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/// \~chinese
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/// @brief 获取轮廓样式
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StrokeStylePtr GetStrokeStyle() const;
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/// \~chinese
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/// @brief 添加一个裁剪区域
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/// @param clip_rect 裁剪矩形
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void PushClipRect(const Rect& clip_rect);
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/// \~chinese
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/// @brief 删除最近添加的裁剪区域
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void PopClipRect();
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/// \~chinese
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/// @brief 添加一个图层
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/// @param layer 图层
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void PushLayer(LayerPtr layer);
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/// \~chinese
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/// @brief 删除最近添加的图层
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void PopLayer();
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/// \~chinese
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/// @brief 获取画布大小
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Size GetSize() const;
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/// \~chinese
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/// @brief 设置渲染上下文的二维变换矩阵
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void SetTransform(const Matrix3x2& matrix);
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/// \~chinese
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/// @brief 设置抗锯齿模式
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void SetAntialiasMode(bool enabled);
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/// \~chinese
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/// @brief 设置文字抗锯齿模式
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void SetTextAntialiasMode(TextAntialiasMode mode);
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virtual ~CanvasRenderContext();
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private:
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friend class Canvas;
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CanvasRenderContext(RenderContextPtr ctx);
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private:
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RenderContextPtr ctx_;
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BrushPtr fill_brush_;
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BrushPtr stroke_brush_;
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StrokeStylePtr stroke_style_;
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};
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/** @} */
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inline void CanvasRenderContext::BeginDraw()
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{
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KGE_ASSERT(ctx_);
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ctx_->BeginDraw();
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}
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inline void CanvasRenderContext::EndDraw()
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{
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KGE_ASSERT(ctx_);
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ctx_->EndDraw();
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}
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inline void CanvasRenderContext::DrawShape(ShapePtr shape)
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{
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KGE_ASSERT(ctx_);
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if (shape)
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{
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ctx_->SetCurrentBrush(stroke_brush_);
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ctx_->SetCurrentStrokeStyle(stroke_style_);
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ctx_->DrawShape(*shape);
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}
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}
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inline void CanvasRenderContext::DrawLine(const Point& begin, const Point& end)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetCurrentBrush(stroke_brush_);
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ctx_->SetCurrentStrokeStyle(stroke_style_);
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ctx_->DrawLine(begin, end);
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}
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inline void CanvasRenderContext::DrawCircle(const Point& center, float radius)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetCurrentBrush(stroke_brush_);
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ctx_->SetCurrentStrokeStyle(stroke_style_);
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ctx_->DrawCircle(center, radius);
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}
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inline void CanvasRenderContext::DrawEllipse(const Point& center, const Vec2& radius)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetCurrentBrush(stroke_brush_);
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ctx_->SetCurrentStrokeStyle(stroke_style_);
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ctx_->DrawEllipse(center, radius);
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}
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inline void CanvasRenderContext::DrawRect(const Rect& rect)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetCurrentBrush(stroke_brush_);
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ctx_->SetCurrentStrokeStyle(stroke_style_);
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ctx_->DrawRectangle(rect);
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}
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inline void CanvasRenderContext::DrawRoundedRect(const Rect& rect, const Vec2& radius)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetCurrentBrush(stroke_brush_);
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ctx_->SetCurrentStrokeStyle(stroke_style_);
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ctx_->DrawRoundedRectangle(rect, radius);
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}
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inline void CanvasRenderContext::FillShape(ShapePtr shape)
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{
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KGE_ASSERT(ctx_);
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if (shape)
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{
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ctx_->SetCurrentBrush(fill_brush_);
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ctx_->FillShape(*shape);
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}
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}
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inline void CanvasRenderContext::FillCircle(const Point& center, float radius)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetCurrentBrush(fill_brush_);
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ctx_->FillCircle(center, radius);
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}
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inline void CanvasRenderContext::FillEllipse(const Point& center, const Vec2& radius)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetCurrentBrush(fill_brush_);
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ctx_->FillEllipse(center, radius);
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}
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inline void CanvasRenderContext::FillRect(const Rect& rect)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetCurrentBrush(fill_brush_);
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ctx_->FillRectangle(rect);
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}
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inline void CanvasRenderContext::FillRoundedRect(const Rect& rect, const Vec2& radius)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetCurrentBrush(fill_brush_);
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ctx_->FillRoundedRectangle(rect, radius);
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}
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inline void CanvasRenderContext::DrawFrame(FramePtr frame, const Point& pos)
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{
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if (frame)
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{
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Size frame_size = frame->GetSize();
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this->DrawFrame(frame, pos, frame_size);
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}
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}
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inline void CanvasRenderContext::DrawFrame(FramePtr frame, const Point& pos, const Size& size)
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{
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KGE_ASSERT(ctx_);
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if (frame)
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{
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ctx_->DrawFrame(frame, Rect(pos, size));
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}
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}
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inline void CanvasRenderContext::DrawTextLayout(const String& text, const TextStyle& style, const Point& point)
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{
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TextLayoutPtr layout = MakePtr<TextLayout>(text, style);
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this->DrawTextLayout(layout, point);
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}
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inline void CanvasRenderContext::DrawTextLayout(TextLayoutPtr layout, const Point& point)
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{
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KGE_ASSERT(ctx_);
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if (layout)
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{
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ctx_->DrawTextLayout(*layout, point);
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}
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}
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inline void CanvasRenderContext::Clear()
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{
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KGE_ASSERT(ctx_);
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ctx_->Clear();
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}
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inline void CanvasRenderContext::Clear(const Color& clear_color)
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{
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KGE_ASSERT(ctx_);
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ctx_->Clear(clear_color);
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}
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inline void CanvasRenderContext::SetFillColor(const Color& color)
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{
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if (!fill_brush_)
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{
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fill_brush_ = MakePtr<Brush>();
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}
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fill_brush_->SetColor(color);
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}
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inline void CanvasRenderContext::SetFillBrush(BrushPtr brush)
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{
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fill_brush_ = brush;
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}
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inline BrushPtr CanvasRenderContext::GetFillBrush() const
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{
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return fill_brush_;
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}
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inline void CanvasRenderContext::SetStrokeBrush(BrushPtr brush)
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{
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stroke_brush_ = brush;
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}
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inline void CanvasRenderContext::SetStrokeColor(const Color& color)
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{
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if (!stroke_brush_)
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{
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stroke_brush_ = MakePtr<Brush>();
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}
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stroke_brush_->SetColor(color);
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}
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inline BrushPtr CanvasRenderContext::GetStrokeBrush() const
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{
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return stroke_brush_;
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}
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inline void CanvasRenderContext::SetStrokeStyle(StrokeStylePtr stroke_style)
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{
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stroke_style_ = stroke_style;
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}
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inline StrokeStylePtr CanvasRenderContext::GetStrokeStyle() const
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{
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return stroke_style_;
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}
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inline void CanvasRenderContext::PushClipRect(const Rect& clip_rect)
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{
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KGE_ASSERT(ctx_);
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ctx_->PushClipRect(clip_rect);
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}
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inline void CanvasRenderContext::PopClipRect()
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{
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KGE_ASSERT(ctx_);
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ctx_->PopClipRect();
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}
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inline void CanvasRenderContext::PushLayer(LayerPtr layer)
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{
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KGE_ASSERT(ctx_);
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if (layer)
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{
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ctx_->PushLayer(*layer);
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}
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}
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inline void CanvasRenderContext::PopLayer()
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{
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KGE_ASSERT(ctx_);
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ctx_->PopLayer();
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}
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inline Size CanvasRenderContext::GetSize() const
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{
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KGE_ASSERT(ctx_);
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return ctx_->GetSize();
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}
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inline void CanvasRenderContext::SetTransform(const Matrix3x2& matrix)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetTransform(matrix);
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}
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inline void CanvasRenderContext::SetAntialiasMode(bool enabled)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetAntialiasMode(enabled);
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}
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inline void CanvasRenderContext::SetTextAntialiasMode(TextAntialiasMode mode)
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{
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KGE_ASSERT(ctx_);
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ctx_->SetTextAntialiasMode(mode);
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}
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} // namespace kiwano
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