139 lines
2.0 KiB
C++
139 lines
2.0 KiB
C++
#pragma once
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#include "e2dutil.h"
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namespace e2d
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{
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// 按键消息
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class KeyEvent
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{
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public:
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// 按键消息类型
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enum class Type : int
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{
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Down = 0x0100, // 按下
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Up // 抬起
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};
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public:
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explicit KeyEvent(
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HWND hWnd,
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UINT message,
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WPARAM w_param,
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LPARAM l_param
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);
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// 获取按键键值
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KeyCode GetCode() const;
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// 获取按键次数
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int GetCount() const;
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// 获取事件类型
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KeyEvent::Type GetType() const;
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// VK 键值转换
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static KeyCode ToKeyCode(
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WPARAM w_param
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);
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protected:
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int count_;
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KeyCode code_;
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KeyEvent::Type type_;
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};
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// 鼠标消息
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class MouseEvent
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{
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public:
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// 鼠标消息类型
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enum class Type : int
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{
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Move = 0x0200, // 鼠标移动
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LeftDown, // 鼠标左键按下
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LeftUp, // 鼠标左键抬起
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LeftDoubleClick, // 鼠标左键双击
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RightDown, // 鼠标右键按下
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RightUp, // 鼠标右键抬起
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RightDoubleClick, // 鼠标右键双击
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MiddleDown, // 鼠标中键按下
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MiddleUp, // 鼠标中键抬起
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MiddleDoubleClick, // 鼠标中键双击
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Wheel // 滑动滚轮
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};
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public:
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explicit MouseEvent(
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HWND hWnd,
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UINT message,
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WPARAM w_param,
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LPARAM l_param,
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float dpi
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);
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// 获取鼠标横坐标
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float GetX() const;
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// 获取鼠标纵坐标
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float GetY() const;
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// 获取鼠标坐标
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Point GetPos() const;
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// 获取事件类型
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MouseEvent::Type GetType() const;
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float GetWheelDelta() const;
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// 鼠标左键是否按下
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bool IsLButtonDown() const;
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// 鼠标右键是否按下
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bool IsRButtonDown() const;
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// 鼠标中键是否按下
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bool IsMButtonDown() const;
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// Shift 键是否按下
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bool IsShiftDown() const;
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// Ctrl 键是否按下
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bool IsCtrlDown() const;
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protected:
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UINT message_;
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WPARAM w_param_;
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LPARAM l_param_;
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Point pos_;
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MouseEvent::Type type_;
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};
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// 碰撞事件
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class Collision
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{
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public:
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Collision();
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explicit Collision(
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Node* node,
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Collider::Relation relation
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);
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~Collision();
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// 获取发生碰撞节点
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Node* GetNode() const;
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// 获取交集关系
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Collider::Relation GetRelation() const;
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protected:
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Node * node_;
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Collider::Relation relation_;
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};
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} |