80 lines
1.1 KiB
C++
80 lines
1.1 KiB
C++
#include "..\e2dnode.h"
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e2d::Menu::Menu()
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: _enabled(true)
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{
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}
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e2d::Menu::Menu(const std::vector<Button*>& buttons)
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: _enabled(true)
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{
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for (auto button : buttons)
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{
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this->addButton(button);
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}
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}
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bool e2d::Menu::isEnable() const
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{
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return _enabled;
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}
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size_t e2d::Menu::getButtonCount() const
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{
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return _buttons.size();
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}
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void e2d::Menu::setEnabled(bool enabled)
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{
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if (_enabled != enabled)
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{
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_enabled = enabled;
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for (auto button : _buttons)
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{
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button->setEnabled(enabled);
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}
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}
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}
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void e2d::Menu::addButton(Button * button)
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{
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if (button)
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{
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this->addChild(button);
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_buttons.push_back(button);
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button->setEnabled(_enabled);
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}
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}
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bool e2d::Menu::removeButton(Button * button)
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{
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if (_buttons.empty())
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{
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return false;
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}
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this->removeChild(button);
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if (button)
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{
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size_t size = _buttons.size();
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for (size_t i = 0; i < size; ++i)
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{
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if (_buttons[i] == button)
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{
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// ÒÆ³ý°´Å¥Ç°£¬½«ËüÆôÓÃ
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button->setEnabled(true);
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_buttons.erase(_buttons.begin() + i);
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return true;
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}
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}
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}
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return false;
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}
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const std::vector<e2d::Button*>& e2d::Menu::getAllButtons() const
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{
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return _buttons;
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}
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