Magic_Game/kiwano/2d/Canvas.cpp

510 lines
10 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "Canvas.h"
#include "Image.h"
#include "Geometry.h"
#include "../base/logs.h"
#include "../renderer/render.h"
namespace kiwano
{
Canvas::Canvas()
: cache_expired_(false)
, stroke_width_(1.0f)
{
auto ctx = Renderer::Instance().GetD2DDeviceResources()->GetDeviceContext();
ThrowIfFailed(
ctx->CreateCompatibleRenderTarget(&render_target_)
);
ThrowIfFailed(
render_target_->CreateSolidColorBrush(
D2D1::ColorF(0, 0, 0, 0),
D2D1::BrushProperties(),
&fill_brush_)
);
ThrowIfFailed(
render_target_->CreateSolidColorBrush(
D2D1::ColorF(Color::White),
D2D1::BrushProperties(),
&stroke_brush_)
);
ThrowIfFailed(
ITextRenderer::Create(
&text_renderer_,
render_target_.Get()
)
);
SetTextStyle(Font{}, TextStyle{});
}
Canvas::Canvas(float width, float height)
: Canvas()
{
this->SetSize(width, height);
}
Canvas::Canvas(Size const & size)
: Canvas(size.x, size.y)
{
}
Canvas::~Canvas()
{
}
void Canvas::BeginDraw()
{
render_target_->BeginDraw();
}
void Canvas::EndDraw()
{
ThrowIfFailed(
render_target_->EndDraw()
);
cache_expired_ = true;
}
void Canvas::OnRender()
{
if (cache_expired_)
{
GetBitmap();
}
if (bitmap_cached_)
{
Rect bitmap_rect(0.f, 0.f, bitmap_cached_->GetSize().width, bitmap_cached_->GetSize().height);
Renderer::Instance().DrawBitmap(
bitmap_cached_,
bitmap_rect,
bitmap_rect
);
}
}
void Canvas::SetStrokeColor(Color const& color)
{
stroke_brush_->SetColor(DX::ConvertToColorF(color));
}
void Canvas::SetFillColor(Color const& color)
{
fill_brush_->SetColor(DX::ConvertToColorF(color));
}
void Canvas::SetStrokeWidth(float width)
{
stroke_width_ = std::max(width, 0.f);
}
void Canvas::SetOutlineJoinStyle(StrokeStyle outline_join)
{
outline_join_style_ = Renderer::Instance().GetD2DDeviceResources()->GetStrokeStyle(outline_join);
}
void Canvas::SetTextStyle(Font const& font, TextStyle const & text_style)
{
text_font_ = font;
text_style_ = text_style;
text_renderer_->SetTextStyle(
DX::ConvertToColorF(text_style_.color),
text_style_.outline,
DX::ConvertToColorF(text_style_.outline_color),
text_style_.outline_width,
Renderer::Instance().GetD2DDeviceResources()->GetStrokeStyle(text_style_.outline_stroke)
);
// clear text format
text_format_ = nullptr;
}
Color Canvas::GetStrokeColor() const
{
auto color_f = stroke_brush_->GetColor();
return Color{ color_f.r, color_f.g, color_f.b, color_f.a };
}
Color Canvas::GetFillColor() const
{
auto color_f = fill_brush_->GetColor();
return Color{ color_f.r, color_f.g, color_f.b, color_f.a };
}
float Canvas::GetStrokeWidth() const
{
return stroke_width_;
}
void Canvas::SetBrushTransform(Matrix const & transform)
{
render_target_->SetTransform(DX::ConvertToMatrix3x2F(transform));
}
void Canvas::DrawLine(const Point & begin, const Point & end)
{
render_target_->DrawLine(
D2D1::Point2F(begin.x, begin.y),
D2D1::Point2F(end.x, end.y),
stroke_brush_.Get(),
stroke_width_,
outline_join_style_.Get()
);
cache_expired_ = true;
}
void Canvas::DrawCircle(const Point & center, float radius)
{
render_target_->DrawEllipse(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y
),
radius,
radius
),
stroke_brush_.Get(),
stroke_width_,
outline_join_style_.Get()
);
cache_expired_ = true;
}
void Canvas::DrawEllipse(const Point & center, float radius_x, float radius_y)
{
render_target_->DrawEllipse(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y
),
radius_x,
radius_y
),
stroke_brush_.Get(),
stroke_width_,
outline_join_style_.Get()
);
cache_expired_ = true;
}
void Canvas::DrawRect(const Rect & rect)
{
render_target_->DrawRectangle(
D2D1::RectF(
rect.origin.x,
rect.origin.y,
rect.origin.x + rect.size.x,
rect.origin.y + rect.size.y
),
stroke_brush_.Get(),
stroke_width_,
outline_join_style_.Get()
);
cache_expired_ = true;
}
void Canvas::DrawRoundedRect(const Rect & rect, float radius_x, float radius_y)
{
render_target_->DrawRoundedRectangle(
D2D1::RoundedRect(
D2D1::RectF(
rect.origin.x,
rect.origin.y,
rect.origin.x + rect.size.x,
rect.origin.y + rect.size.y
),
radius_x,
radius_y
),
stroke_brush_.Get(),
stroke_width_,
outline_join_style_.Get()
);
cache_expired_ = true;
}
void Canvas::DrawImage(ImagePtr image, float opacity)
{
if (image && image->GetBitmap())
{
render_target_->DrawBitmap(
image->GetBitmap().Get(),
D2D1::RectF(0, 0, image->GetWidth(), image->GetHeight()),
opacity,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
DX::ConvertToRectF(image->GetCropRect())
);
cache_expired_ = true;
}
}
void Canvas::DrawText(String const & text, Point const & point)
{
if (text.empty())
return;
if (!text_format_)
{
ThrowIfFailed(
Renderer::Instance().GetD2DDeviceResources()->CreateTextFormat(
text_format_,
text_font_,
text_style_
)
);
}
ComPtr<IDWriteTextLayout> text_layout;
Size layout_size;
ThrowIfFailed(
Renderer::Instance().GetD2DDeviceResources()->CreateTextLayout(
text_layout,
layout_size,
text,
text_format_,
text_style_
)
);
ThrowIfFailed(
text_layout->Draw(nullptr, text_renderer_.Get(), point.x, point.y)
);
}
void Canvas::DrawGeometry(GeometryPtr geo)
{
if (geo && geo->geo_)
{
render_target_->DrawGeometry(
geo->geo_.Get(),
stroke_brush_.Get(),
stroke_width_,
outline_join_style_.Get()
);
cache_expired_ = true;
}
}
void Canvas::FillCircle(const Point & center, float radius)
{
render_target_->FillEllipse(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y
),
radius,
radius
),
fill_brush_.Get()
);
cache_expired_ = true;
}
void Canvas::FillEllipse(const Point & center, float radius_x, float radius_y)
{
render_target_->FillEllipse(
D2D1::Ellipse(
D2D1::Point2F(
center.x,
center.y
),
radius_x,
radius_y
),
fill_brush_.Get()
);
cache_expired_ = true;
}
void Canvas::FillRect(const Rect & rect)
{
render_target_->FillRectangle(
D2D1::RectF(
rect.origin.x,
rect.origin.y,
rect.origin.x + rect.size.x,
rect.origin.y + rect.size.y
),
fill_brush_.Get()
);
cache_expired_ = true;
}
void Canvas::FillRoundedRect(const Rect & rect, float radius_x, float radius_y)
{
render_target_->FillRoundedRectangle(
D2D1::RoundedRect(
D2D1::RectF(
rect.origin.x,
rect.origin.y,
rect.origin.x + rect.size.x,
rect.origin.y + rect.size.y
),
radius_x,
radius_y
),
fill_brush_.Get()
);
cache_expired_ = true;
}
void Canvas::FillGeometry(GeometryPtr geo)
{
if (geo && geo->geo_)
{
render_target_->FillGeometry(
geo->geo_.Get(),
fill_brush_.Get()
);
cache_expired_ = true;
}
}
void Canvas::BeginPath(Point const& begin_pos)
{
current_geometry_ = nullptr;
ThrowIfFailed(
Renderer::Instance().GetD2DDeviceResources()->GetFactory()->CreatePathGeometry(&current_geometry_)
);
ThrowIfFailed(
current_geometry_->Open(&current_sink_)
);
current_sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED);
}
void Canvas::EndPath(bool closed)
{
if (current_sink_)
{
current_sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN);
ThrowIfFailed(
current_sink_->Close()
);
current_sink_ = nullptr;
}
}
void Canvas::AddLine(Point const & point)
{
if (current_sink_)
current_sink_->AddLine(DX::ConvertToPoint2F(point));
}
void Canvas::AddLines(Array<Point> const& points)
{
if (current_sink_ && !points.empty())
{
current_sink_->AddLines(
reinterpret_cast<const D2D_POINT_2F*>(&points[0]),
static_cast<UINT32>(points.size())
);
}
}
void Canvas::AddBezier(Point const & point1, Point const & point2, Point const & point3)
{
if (current_sink_)
{
current_sink_->AddBezier(
D2D1::BezierSegment(
DX::ConvertToPoint2F(point1),
DX::ConvertToPoint2F(point2),
DX::ConvertToPoint2F(point3)
)
);
}
}
void Canvas::AddArc(Point const & point, Point const & radius, float rotation, bool clockwise, bool is_small)
{
if (current_sink_)
{
current_sink_->AddArc(
D2D1::ArcSegment(
DX::ConvertToPoint2F(point),
DX::ConvertToSizeF(radius),
rotation,
clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE,
is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE
)
);
}
}
void Canvas::StrokePath()
{
render_target_->DrawGeometry(
current_geometry_.Get(),
stroke_brush_.Get(),
stroke_width_,
outline_join_style_.Get()
);
cache_expired_ = true;
}
void Canvas::FillPath()
{
render_target_->FillGeometry(
current_geometry_.Get(),
fill_brush_.Get()
);
cache_expired_ = true;
}
void Canvas::Clear()
{
render_target_->Clear();
cache_expired_ = true;
}
ImagePtr Canvas::ExportToImage() const
{
auto image = new Image(GetBitmap());
image->Crop(Rect(Point{}, this->GetSize()));
return image;
}
ComPtr<ID2D1Bitmap> const& kiwano::Canvas::GetBitmap() const
{
if (cache_expired_)
{
bitmap_cached_ = nullptr;
ThrowIfFailed(
render_target_->GetBitmap(&bitmap_cached_)
);
cache_expired_ = false;
}
return bitmap_cached_;
}
}