Magic_Game/kiwano/ui/Menu.h

66 lines
1.7 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Button.h"
namespace kiwano
{
// 菜单
class KGE_API Menu
: public Node
{
public:
Menu();
explicit Menu(
Array<ButtonPtr> const& buttons /* 按钮数组 */
);
// 获取菜单是否禁用
bool IsEnable() const;
// 获取菜单中的按钮数量
size_t GetButtonCount() const;
// 设置菜单启用或禁用
void SetEnabled(
bool enabled
);
// 添加按钮
void AddButton(
ButtonPtr button
);
// 移除按钮
bool RemoveButton(
ButtonPtr button
);
// 获取所有按钮
Array<ButtonPtr> const& GetAllButtons() const;
private:
bool enabled_;
Array<ButtonPtr> buttons_;
};
}