52 lines
		
	
	
		
			950 B
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			950 B
		
	
	
	
		
			C++
		
	
	
	
| #include "..\eshape.h"
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| #include "..\enodes.h"
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| 
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| e2d::Circle::Circle()
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| 	: m_pD2dCircle(nullptr)
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| {
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| }
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| 
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| e2d::Circle::Circle(Point center, double radius)
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| 	: m_pD2dCircle(nullptr)
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| {
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| 	this->_setCircle(center, radius);
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| }
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| 
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| e2d::Circle::Circle(Node * node)
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| 	: m_pD2dCircle(nullptr)
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| {
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| 	double minSide = min(node->getRealWidth(), node->getRealHeight());
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| 	this->_setCircle(
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| 		Point(
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| 			node->getRealWidth() / 2,
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| 			node->getRealHeight() / 2
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| 		),
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| 		minSide / 2
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| 	);
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| }
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| 
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| e2d::Circle::~Circle()
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| {
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| 	SafeReleaseInterface(&m_pD2dCircle);
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| }
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| 
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| void e2d::Circle::_setCircle(Point center, double radius)
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| {
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| 	SafeReleaseInterface(&m_pD2dCircle);
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| 
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| 	Renderer::getID2D1Factory()->CreateEllipseGeometry(
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| 		D2D1::Ellipse(
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| 			D2D1::Point2F(
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| 				static_cast<float>(center.x), 
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| 				static_cast<float>(center.y)),
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| 			static_cast<float>(radius),
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| 			static_cast<float>(radius)),
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| 			&m_pD2dCircle
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| 		);
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| }
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| 
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| ID2D1EllipseGeometry * e2d::Circle::_getD2dGeometry() const
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| {
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| 	return m_pD2dCircle;
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| }
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