129 lines
1.8 KiB
C++
129 lines
1.8 KiB
C++
#pragma once
|
|
#include "ecommon.h"
|
|
|
|
namespace e2d
|
|
{
|
|
|
|
|
|
class SceneManager;
|
|
|
|
class Transition :
|
|
public Obj
|
|
{
|
|
friend SceneManager;
|
|
|
|
public:
|
|
Transition(double duration);
|
|
|
|
// 场景切换动画是否结束
|
|
bool isEnding();
|
|
|
|
protected:
|
|
// 更新场景动画
|
|
virtual void _update() = 0;
|
|
|
|
// 初始化场景动画
|
|
virtual void _init() = 0;
|
|
|
|
// 重置场景动画
|
|
virtual void _reset() = 0;
|
|
|
|
// 停止场景动画
|
|
virtual void _stop();
|
|
|
|
// 计算场景动画进度
|
|
void _calcRateOfProgress();
|
|
|
|
// 保存当前场景和下一场景的指针
|
|
void _setTarget(
|
|
Scene * prev,
|
|
Scene * next
|
|
);
|
|
|
|
protected:
|
|
bool m_bEnd;
|
|
double m_fLast;
|
|
double m_fDuration;
|
|
double m_fRateOfProgress;
|
|
Scene * m_pPrevScene;
|
|
Scene * m_pNextScene;
|
|
};
|
|
|
|
|
|
class TransitionFade :
|
|
public Transition
|
|
{
|
|
public:
|
|
// 创建淡入淡出式的场景切换动画
|
|
TransitionFade(
|
|
double fadeOutDuration, /* 前一场景淡出动画持续时长 */
|
|
double fadeInDuration /* 后一场景淡入动画持续时长 */
|
|
);
|
|
|
|
protected:
|
|
// 更新动画
|
|
virtual void _update() override;
|
|
|
|
virtual void _init() override;
|
|
|
|
virtual void _reset() override;
|
|
|
|
protected:
|
|
double m_fFadeOutDuration;
|
|
double m_fFadeInDuration;
|
|
bool m_bFadeOutTransioning;
|
|
};
|
|
|
|
|
|
class TransitionEmerge :
|
|
public Transition
|
|
{
|
|
public:
|
|
// 创建浮现式的场景切换动画
|
|
TransitionEmerge(
|
|
double duration /* 浮现动画持续时长 */
|
|
);
|
|
|
|
protected:
|
|
// 更新动画
|
|
virtual void _update() override;
|
|
|
|
virtual void _init() override;
|
|
|
|
virtual void _reset() override;
|
|
};
|
|
|
|
|
|
class TransitionMove :
|
|
public Transition
|
|
{
|
|
public:
|
|
enum MOVE_DIRECT
|
|
{
|
|
UP,
|
|
DOWN,
|
|
LEFT,
|
|
RIGHT
|
|
};
|
|
|
|
// 创建移动式的场景切换动画
|
|
TransitionMove(
|
|
double moveDuration, /* 场景移动动画持续时长 */
|
|
MOVE_DIRECT direct = LEFT /* 场景移动方向 */
|
|
);
|
|
|
|
protected:
|
|
// 更新动画
|
|
virtual void _update() override;
|
|
|
|
virtual void _init() override;
|
|
|
|
virtual void _reset() override;
|
|
|
|
protected:
|
|
MOVE_DIRECT m_Direct;
|
|
Vector m_Vec;
|
|
Point m_NextPos;
|
|
};
|
|
|
|
} |