Magic_Game/Demo/main.cpp

54 lines
890 B
C++

#include "..\Easy2D\easy2d.h"
int WINAPI WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow
)
{
EApp app;
if (app.init(L"Easy2D Demo", 640, 480, true))
{
auto scene = new EScene();
auto node = new ENode();
node->setPos(50, 80);
node->setSize(30, 180);
scene->add(node);
auto listener = new EMouseClickListener([=](EPoint) {
if (EMouseMsg::getMsg() == EMouseMsg::MOUSE_MSG::MOVE)
{
node->setPos(EMouseMsg::getPos());
}
});
auto listener = new EKeyPressListener([=] {
if (EKeyMsg::isCapitalLockOn())
{
if (EKeyMsg::getVal() == EKeyMsg::KEY::LEFT)
{
node->move(-3, 0);
}
if (EKeyMsg::getVal() == EKeyMsg::KEY::RIGHT)
{
node->move(3, 0);
}
}
});
listener->bindWithNode(node);
scene->bindListener(listener);
app.enterScene(scene);
app.run();
}
return 0;
}