75 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\ebase.h"
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| #include <thread>
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| #include <chrono>
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| using namespace std::chrono;
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| 
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| 
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| // 游戏开始时间
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| static steady_clock::time_point s_tStart;
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| // 当前时间
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| static steady_clock::time_point s_tNow;
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| // 上一帧刷新时间
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| static steady_clock::time_point s_tFixedUpdate;
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| // 上一次更新时间
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| static steady_clock::time_point s_tLastUpdate;
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| // 上一帧与当前帧的时间间隔
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| static int s_nInterval = 0;
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| // 游戏开始时长
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| static double s_fTotalTime = 0;
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| // 每一帧间隔
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| static milliseconds s_tExceptedInvertal;
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| 
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| 
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| double e2d::Time::getTotalTime()
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| {
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| 	return s_fTotalTime;
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| }
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| 
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| int e2d::Time::getDeltaTime()
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| {
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| 	return s_nInterval;
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| }
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| 
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| bool e2d::Time::__init()
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| {
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| 	s_tStart = s_tLastUpdate = s_tFixedUpdate = s_tNow = steady_clock::now();
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| 	s_tExceptedInvertal = milliseconds(17);
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| 	return true;
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| }
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| 
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| void e2d::Time::__uninit()
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| {
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| }
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| 
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| bool e2d::Time::__isReady()
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| {
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| 	return s_tExceptedInvertal < duration_cast<milliseconds>(s_tNow - s_tFixedUpdate);
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| }
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| 
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| void e2d::Time::__updateNow()
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| {
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| 	// 刷新时间
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| 	s_tNow = steady_clock::now();
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| }
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| 
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| void e2d::Time::__updateLast()
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| {
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| 	s_tFixedUpdate += s_tExceptedInvertal;
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| 	s_tLastUpdate = s_tNow;
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| 
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| 	s_tNow = steady_clock::now();
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| 	s_nInterval = static_cast<int>(duration_cast<milliseconds>(s_tNow - s_tLastUpdate).count());
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| 	s_fTotalTime = static_cast<double>(duration_cast<milliseconds>(s_tNow - s_tStart).count()) / 1000.0f;
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| }
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| 
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| void e2d::Time::__sleep()
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| {
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| 	// 计算挂起时长
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| 	int nWaitMS = 16 - static_cast<int>(duration_cast<milliseconds>(s_tNow - s_tFixedUpdate).count());
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| 	
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| 	if (nWaitMS > 1)
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| 	{
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| 		// 挂起线程,释放 CPU 占用
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| 		std::this_thread::sleep_for(milliseconds(nWaitMS));
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| 	}
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| } |