265 lines
5.0 KiB
C++
265 lines
5.0 KiB
C++
#include "..\e2dmanager.h"
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#include "..\e2dnode.h"
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#include "..\e2dcollider.h"
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#include "..\e2dtool.h"
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// 监听器
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class Listener
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{
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public:
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Listener(
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const e2d::Function& func,
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const e2d::String& name,
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bool paused
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)
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: name(name)
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, callback(func)
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, running(!paused)
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, stopped(false)
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{
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}
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// 更新监听器状态
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virtual void update()
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{
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if (callback)
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{
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callback();
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}
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}
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public:
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bool running;
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bool stopped;
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e2d::String name;
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e2d::Function callback;
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};
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// 碰撞体集合
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static std::vector<e2d::Collider*> s_vColliders;
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// 监听器容器
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static std::vector<Listener*> s_vListeners;
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// 碰撞触发状态
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static bool s_bCollisionEnable = false;
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// 发生碰撞的节点
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static e2d::Node * s_pActiveNode = nullptr;
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static e2d::Node * s_pPassiveNode = nullptr;
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void e2d::ColliderManager::setEnable(bool enable)
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{
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s_bCollisionEnable = enable;
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}
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void e2d::ColliderManager::__update()
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{
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if (s_vListeners.empty() || Game::isPaused())
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return;
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for (size_t i = 0; i < s_vListeners.size(); i++)
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{
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auto listener = s_vListeners[i];
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// 清除已停止的监听器
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if (listener->stopped)
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{
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delete listener;
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s_vListeners.erase(s_vListeners.begin() + i);
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}
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else
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{
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// 更新监听器
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listener->update();
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++i;
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}
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}
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}
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void e2d::ColliderManager::__updateCollider(e2d::Collider * pActiveCollider)
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{
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// 判断碰撞触发是否打开
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if (!s_bCollisionEnable)
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return;
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Node* pActiveNode = pActiveCollider->_parentNode;
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if (pActiveNode)
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{
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// 获取节点所在场景
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Scene* pCurrentScene = pActiveNode->getParentScene();
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// 判断与其他碰撞体的交集情况
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for (size_t i = 0; i < s_vColliders.size(); i++)
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{
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auto pPassiveCollider = s_vColliders[i];
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// 判断两个碰撞体是否是同一个对象
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if (pActiveCollider == pPassiveCollider)
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continue;
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// 获取被碰撞节点
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Node* pPassiveNode = pPassiveCollider->_parentNode;
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// 判断两节点是否处于同一场景中
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if (pPassiveNode &&
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pPassiveNode->getParentScene() == pCurrentScene)
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{
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// 判断两物体是否是相互冲突的物体
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auto IsCollideWith = [](Node * active, Node * passive) -> bool
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{
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unsigned int hash = passive->getHashName();
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for (auto collider : active->_colliders)
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if (collider == hash)
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return true;
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return false;
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};
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if (IsCollideWith(pActiveNode, pPassiveNode))
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{
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// 判断两碰撞体交集情况
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Relation relation = pActiveCollider->getRelationWith(pPassiveCollider);
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// 忽略 UNKNOWN 和 DISJOINT 情况
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if (relation != Relation::UNKNOWN && relation != Relation::DISJOINT)
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{
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s_pActiveNode = pActiveNode;
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s_pPassiveNode = pPassiveNode;
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pActiveNode->onCollide(pPassiveNode);
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pPassiveNode->onCollide(pActiveNode);
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pCurrentScene->onCollide(pActiveNode, pPassiveNode);
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ColliderManager::__update();
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}
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}
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}
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}
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}
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s_pActiveNode = nullptr;
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s_pPassiveNode = nullptr;
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}
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void e2d::ColliderManager::add(const Function& func, const String& name, bool paused)
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{
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auto listener = new Listener(func, name, paused);
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s_vListeners.push_back(listener);
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}
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void e2d::ColliderManager::pause(const String& name)
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{
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for (auto listener : s_vListeners)
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{
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if (listener->name == name)
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{
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listener->running = false;
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}
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}
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}
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void e2d::ColliderManager::resume(const String& name)
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{
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for (auto listener : s_vListeners)
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{
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if (listener->name == name)
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{
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listener->running = true;
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}
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}
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}
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void e2d::ColliderManager::stop(const String& name)
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{
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for (auto listener : s_vListeners)
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{
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if (listener->name == name)
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{
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listener->stopped = true;
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}
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}
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}
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void e2d::ColliderManager::pauseAll()
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{
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for (auto listener : s_vListeners)
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{
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listener->running = false;
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}
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}
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void e2d::ColliderManager::resumeAll()
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{
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for (auto listener : s_vListeners)
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{
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listener->running = true;
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}
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}
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void e2d::ColliderManager::stopAll()
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{
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for (auto listener : s_vListeners)
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{
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listener->stopped = true;
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}
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}
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e2d::Node * e2d::ColliderManager::getActiveNode()
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{
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return s_pActiveNode;
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}
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e2d::Node * e2d::ColliderManager::getPassiveNode()
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{
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return s_pPassiveNode;
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}
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e2d::Node* e2d::ColliderManager::isCausedBy(Node * node)
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{
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if (s_pActiveNode == node)
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return s_pPassiveNode;
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if (s_pPassiveNode == node)
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return s_pActiveNode;
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return nullptr;
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}
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e2d::Node* e2d::ColliderManager::isCausedBy(const String& name)
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{
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if (s_pActiveNode->getName() == name)
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return s_pActiveNode;
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if (s_pPassiveNode->getName() == name)
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return s_pPassiveNode;
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return nullptr;
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}
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void e2d::ColliderManager::__addCollider(Collider * pCollider)
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{
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if (pCollider)
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{
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if (pCollider->_parentNode)
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{
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WARN_IF(true, "ColliderManager::__add Failed! The shape is already added.");
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return;
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}
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pCollider->retain();
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s_vColliders.push_back(pCollider);
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}
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}
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void e2d::ColliderManager::__removeCollider(Collider * pCollider)
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{
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if (pCollider)
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{
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for (size_t i = 0; i < s_vColliders.size(); i++)
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{
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if (s_vColliders[i] == pCollider)
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{
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SafeRelease(pCollider);
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s_vColliders.erase(s_vColliders.begin() + i);
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return;
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}
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}
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}
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}
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void e2d::ColliderManager::__uninit()
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{
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for (auto listener : s_vListeners)
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{
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delete listener;
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}
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s_vListeners.clear();
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}
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