Magic_Game/core/Common/Time.cpp

58 lines
1.2 KiB
C++

#include "..\e2dcommon.h"
using namespace std::chrono;
e2d::Time::Time()
{
}
e2d::Time::Time(const steady_clock::time_point& time)
: _timePoint(time)
{
}
time_t e2d::Time::getTimeStamp() const
{
auto& duration = time_point_cast<milliseconds>(_timePoint).time_since_epoch();
return static_cast<time_t>(duration.count());
}
bool e2d::Time::isZero() const
{
return _timePoint.time_since_epoch().count() == 0LL;
}
e2d::Time e2d::Time::operator+(Duration const & other) const
{
return std::move(Time(_timePoint + milliseconds(other.milliseconds())));
}
e2d::Time & e2d::Time::operator+=(Duration const & other)
{
_timePoint += milliseconds(other.milliseconds());
return (*this);
}
e2d::Time e2d::Time::operator-(Duration const & other) const
{
return std::move(Time(_timePoint - milliseconds(other.milliseconds())));
}
e2d::Time & e2d::Time::operator-=(Duration const &other)
{
_timePoint -= milliseconds(other.milliseconds());
return (*this);
}
e2d::Duration e2d::Time::operator-(Time const & other) const
{
auto& ms = duration_cast<milliseconds>(_timePoint - other._timePoint);
return std::move(Duration(ms));
}
e2d::Time e2d::Time::now()
{
return std::move(Time(steady_clock::now()));
}