68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| #include "..\..\e2dshape.h"
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| 
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| e2d::RoundRectShape::RoundRectShape()
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| 	: _radiusX(0)
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| 	, _radiusY(0)
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| {
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| }
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| 
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| e2d::RoundRectShape::RoundRectShape(Size size, float radiusX, float radiusY)
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| 	: _radiusX(radiusX)
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| 	, _radiusY(radiusY)
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| {
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| 	this->setSize(size);
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| }
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| 
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| e2d::RoundRectShape::RoundRectShape(Point topLeft, Size size, float radiusX, float radiusY)
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| 	: _radiusX(radiusX)
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| 	, _radiusY(radiusY)
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| {
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| 	this->setPivot(0, 0);
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| 	this->setPos(topLeft);
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| 	this->setSize(size);
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| }
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| 
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| e2d::RoundRectShape::~RoundRectShape()
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| {
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| }
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| 
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| float e2d::RoundRectShape::getRadiusX() const
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| {
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| 	return _radiusX;
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| }
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| 
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| float e2d::RoundRectShape::getRadiusY() const
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| {
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| 	return _radiusY;
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| }
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| 
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| void e2d::RoundRectShape::setRadiusX(float radiusX)
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| {
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| 	_radiusX = radiusX;
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| }
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| 
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| void e2d::RoundRectShape::setRadiusY(float radiusY)
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| {
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| 	_radiusY = radiusY;
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| }
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| 
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| void e2d::RoundRectShape::_renderLine() const
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| {
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| 	auto renderer = Renderer::getInstance();
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| 	renderer->getRenderTarget()->DrawRoundedRectangle(
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| 		D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY),
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| 		renderer->getSolidColorBrush(),
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| 		_strokeWidth,
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| 		_strokeStyle
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| 	);
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| }
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| 
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| void e2d::RoundRectShape::_renderFill() const
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| {
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| 	auto renderer = Renderer::getInstance();
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| 	renderer->getRenderTarget()->FillRoundedRectangle(
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| 		D2D1::RoundedRect(D2D1::RectF(0, 0, _width, _height), _radiusX, _radiusY),
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| 		renderer->getSolidColorBrush()
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| 	);
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| }
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