Magic_Game/src/kiwano-audio/Sound.cpp

249 lines
5.5 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include <kiwano-audio/AudioModule.h>
#include <kiwano-audio/Sound.h>
#include <kiwano/utils/Logger.h>
#include <kiwano/platform/FileSystem.h>
namespace kiwano
{
namespace audio
{
SoundPtr Sound::Create(const String& file_path)
{
SoundPtr ptr = new (std::nothrow) Sound;
if (ptr)
{
if (!ptr->Load(file_path))
return nullptr;
}
return ptr;
}
SoundPtr Sound::Create(const Resource& res)
{
SoundPtr ptr = new (std::nothrow) Sound;
if (ptr)
{
if (!ptr->Load(res))
return nullptr;
}
return ptr;
}
Sound::Sound()
: opened_(false)
, playing_(false)
, voice_(nullptr)
{
}
Sound::~Sound()
{
Close();
}
bool Sound::Load(const String& file_path)
{
if (!FileSystem::GetInstance().IsFileExists(file_path))
{
KGE_WARNF("Media file '%s' not found", file_path.c_str());
return false;
}
if (opened_)
{
Close();
}
String full_path = FileSystem::GetInstance().GetFullPathForFile(file_path);
HRESULT hr = transcoder_.LoadMediaFile(full_path);
if (FAILED(hr))
{
KGE_ERRORF("Load media file failed with HRESULT of %08X", hr);
return false;
}
if (!AudioModule::GetInstance().CreateSound(*this, transcoder_.GetBuffer()))
{
Close();
return false;
}
opened_ = true;
return true;
}
bool Sound::Load(const Resource& res)
{
if (opened_)
{
Close();
}
HRESULT hr = transcoder_.LoadMediaResource(res);
if (FAILED(hr))
{
KGE_ERRORF("Load media resource failed with HRESULT of %08X", hr);
return false;
}
if (!AudioModule::GetInstance().CreateSound(*this, transcoder_.GetBuffer()))
{
Close();
return false;
}
opened_ = true;
return true;
}
bool Sound::IsValid() const
{
return voice_ != nullptr;
}
void Sound::Play(int loop_count)
{
if (!opened_)
{
KGE_ERRORF("Sound must be opened first!");
return;
}
KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
// if sound stream is not empty, stop() will clear it
XAUDIO2_VOICE_STATE state;
voice_->GetState(&state);
if (state.BuffersQueued)
Stop();
// clamp loop count
loop_count = (loop_count < 0) ? XAUDIO2_LOOP_INFINITE : std::min(loop_count, XAUDIO2_LOOP_INFINITE - 1);
auto wave_buffer = transcoder_.GetBuffer();
XAUDIO2_BUFFER buffer = { 0 };
buffer.pAudioData = wave_buffer.data;
buffer.Flags = XAUDIO2_END_OF_STREAM;
buffer.AudioBytes = wave_buffer.size;
buffer.LoopCount = static_cast<uint32_t>(loop_count);
HRESULT hr = voice_->SubmitSourceBuffer(&buffer);
if (SUCCEEDED(hr))
{
hr = voice_->Start();
}
if (FAILED(hr))
{
KGE_ERRORF("Submitting source buffer failed with HRESULT of %08X", hr);
}
playing_ = SUCCEEDED(hr);
}
void Sound::Pause()
{
KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
if (SUCCEEDED(voice_->Stop()))
playing_ = false;
}
void Sound::Resume()
{
KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
if (SUCCEEDED(voice_->Start()))
playing_ = true;
}
void Sound::Stop()
{
KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
HRESULT hr = voice_->Stop();
if (SUCCEEDED(hr))
hr = voice_->ExitLoop();
if (SUCCEEDED(hr))
hr = voice_->FlushSourceBuffers();
if (SUCCEEDED(hr))
playing_ = false;
}
void Sound::Close()
{
if (voice_)
{
voice_->Stop();
voice_->FlushSourceBuffers();
voice_->DestroyVoice();
voice_ = nullptr;
}
transcoder_.ClearBuffer();
opened_ = false;
playing_ = false;
}
bool Sound::IsPlaying() const
{
if (opened_)
{
if (!voice_)
return false;
XAUDIO2_VOICE_STATE state;
voice_->GetState(&state);
uint32_t buffers_queued = state.BuffersQueued;
if (buffers_queued && playing_)
return true;
}
return false;
}
float Sound::GetVolume() const
{
KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
float volume = 0.0f;
voice_->GetVolume(&volume);
return volume;
}
void Sound::SetVolume(float volume)
{
KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
volume = std::min(std::max(volume, -224.f), 224.f);
voice_->SetVolume(volume);
}
} // namespace audio
} // namespace kiwano