368 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			368 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #include "ActionCombined.h"
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| #include "base.h"
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| 
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| namespace easy2d
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| {
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| 	//-------------------------------------------------------
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| 	// Loop
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| 	//-------------------------------------------------------
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| 
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| 	Loop::Loop(Action * action, int times)
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| 		: action_(action)
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| 		, times_(0)
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| 		, total_times_(times)
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| 	{
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| 		E2D_WARNING_IF(action == nullptr, "Loop NULL pointer exception!");
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| 
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| 		if (action)
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| 		{
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| 			action_ = action;
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| 			action_->Retain();
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| 		}
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| 	}
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| 
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| 	Loop::~Loop()
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| 	{
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| 		SafeRelease(action_);
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| 	}
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| 
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| 	Loop * Loop::Clone() const
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| 	{
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| 		if (action_)
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| 		{
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| 			return new Loop(action_->Clone());
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| 		}
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| 		else
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| 		{
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| 			return nullptr;
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| 		}
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| 	}
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| 
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| 	Loop * Loop::Reverse() const
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| 	{
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| 		if (action_)
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| 		{
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| 			return new Loop(action_->Clone());
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| 		}
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| 		else
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| 		{
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| 			return nullptr;
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| 		}
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| 	}
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| 
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| 	void Loop::Initialize()
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| 	{
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| 		Action::Initialize();
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| 
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| 		if (action_)
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| 		{
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| 			action_->target_ = target_;
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| 			action_->Initialize();
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| 		}
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| 	}
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| 
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| 	void Loop::Update()
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| 	{
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| 		Action::Update();
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| 
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| 		if (times_ == total_times_)
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| 		{
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| 			this->Stop();
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| 			return;
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| 		}
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| 
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| 		if (action_)
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| 		{
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| 			action_->Update();
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| 
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| 			if (action_->IsDone())
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| 			{
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| 				++times_;
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| 
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| 				Action::Reset();
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| 				action_->Reset();
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| 			}
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| 		}
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| 		else
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| 		{
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| 			this->Stop();
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| 		}
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| 	}
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| 
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| 	void Loop::Reset()
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| 	{
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| 		Action::Reset();
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| 
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| 		if (action_) action_->Reset();
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| 		times_ = 0;
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| 	}
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| 
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| 	void Loop::ResetTime()
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| 	{
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| 		if (action_) action_->ResetTime();
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| 	}
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| 
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| 
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| 	//-------------------------------------------------------
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| 	// Sequence
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| 	//-------------------------------------------------------
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| 
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| 	Sequence::Sequence()
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| 		: action_index_(0)
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| 	{
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| 	}
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| 
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| 	Sequence::Sequence(const Actions& actions)
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| 		: action_index_(0)
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| 	{
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| 		this->Add(actions);
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| 	}
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| 
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| 	Sequence::~Sequence()
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| 	{
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| 		for (auto action : actions_)
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| 		{
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| 			SafeRelease(action);
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| 		}
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| 	}
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| 
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| 	void Sequence::Initialize()
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| 	{
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| 		Action::Initialize();
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| 		// <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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| 		if (target_)
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| 		{
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| 			for (const auto& action : actions_)
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| 			{
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| 				action->target_ = target_;
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| 			}
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| 		}
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| 		// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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| 		actions_[0]->Initialize();
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| 	}
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| 
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| 	void Sequence::Update()
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| 	{
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| 		Action::Update();
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| 
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| 		auto &action = actions_[action_index_];
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| 		action->Update();
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| 
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| 		if (action->IsDone())
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| 		{
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| 			++action_index_;
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| 			if (action_index_ == actions_.size())
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| 			{
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| 				this->Stop();
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| 			}
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| 			else
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| 			{
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| 				actions_[action_index_]->Initialize();
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| 			}
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| 		}
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| 	}
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| 
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| 	void Sequence::Reset()
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| 	{
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| 		Action::Reset();
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| 		for (const auto& action : actions_)
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| 		{
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| 			action->Reset();
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| 		}
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| 		action_index_ = 0;
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| 	}
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| 
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| 	void Sequence::ResetTime()
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| 	{
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| 		for (const auto& action : actions_)
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| 		{
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| 			action->ResetTime();
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| 		}
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| 	}
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| 
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| 	void Sequence::Add(Action * action)
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| 	{
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| 		if (action)
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| 		{
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| 			actions_.push_back(action);
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| 			action->Retain();
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| 		}
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| 	}
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| 
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| 	void Sequence::Add(const Actions& actions)
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| 	{
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| 		for (const auto &action : actions)
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| 		{
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| 			this->Add(action);
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| 		}
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| 	}
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| 
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| 	Sequence * Sequence::Clone() const
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| 	{
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| 		auto sequence = new Sequence();
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| 		for (const auto& action : actions_)
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| 		{
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| 			if (action)
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| 			{
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| 				sequence->Add(action->Clone());
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| 			}
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| 		}
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| 		return sequence;
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| 	}
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| 
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| 	Sequence * Sequence::Reverse() const
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| 	{
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| 		auto sequence = new Sequence();
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| 		if (sequence && !actions_.empty())
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| 		{
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| 			std::vector<Action*> newActions(actions_.size());
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| 			for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
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| 			{
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| 				newActions.push_back((*iter)->Reverse());
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| 			}
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| 			sequence->Add(newActions);
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| 		}
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| 		return sequence;
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| 	}
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| 
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| 
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| 	//-------------------------------------------------------
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| 	// Spawn
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| 	//-------------------------------------------------------
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| 
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| 	Spawn::Spawn()
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| 	{
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| 	}
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| 
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| 	Spawn::Spawn(const Actions& actions)
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| 	{
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| 		this->Add(actions);
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| 	}
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| 
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| 	Spawn::~Spawn()
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| 	{
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| 		for (auto action : actions_)
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| 		{
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| 			SafeRelease(action);
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| 		}
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| 	}
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| 
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| 	void Spawn::Initialize()
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| 	{
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| 		Action::Initialize();
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| 
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| 		if (target_)
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| 		{
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| 			for (const auto& action : actions_)
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| 			{
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| 				action->target_ = target_;
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| 				action->Initialize();
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| 			}
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| 		}
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| 	}
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| 
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| 	void Spawn::Update()
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| 	{
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| 		Action::Update();
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| 
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| 		size_t done_num = 0;
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| 		for (const auto& action : actions_)
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| 		{
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| 			if (action->IsDone())
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| 			{
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| 				++done_num;
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| 			}
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| 			else
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| 			{
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| 				action->Update();
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| 			}
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| 		}
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| 
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| 		if (done_num == actions_.size())
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| 		{
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| 			this->Stop();
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| 		}
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| 	}
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| 
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| 	void Spawn::Reset()
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| 	{
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| 		Action::Reset();
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| 		for (const auto& action : actions_)
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| 		{
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| 			action->Reset();
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| 		}
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| 	}
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| 
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| 	void Spawn::ResetTime()
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| 	{
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| 		for (const auto& action : actions_)
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| 		{
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| 			action->ResetTime();
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| 		}
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| 	}
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| 
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| 	void Spawn::Add(Action * action)
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| 	{
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| 		if (action)
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| 		{
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| 			actions_.push_back(action);
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| 			action->Retain();
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| 		}
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| 	}
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| 
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| 	void Spawn::Add(const Actions& actions)
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| 	{
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| 		for (const auto &action : actions)
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| 		{
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| 			this->Add(action);
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| 		}
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| 	}
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| 
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| 	Spawn * Spawn::Clone() const
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| 	{
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| 		auto spawn = new Spawn();
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| 		for (const auto& action : actions_)
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| 		{
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| 			if (action)
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| 			{
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| 				spawn->Add(action->Clone());
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| 			}
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| 		}
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| 		return spawn;
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| 	}
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| 
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| 	Spawn * Spawn::Reverse() const
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| 	{
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| 		auto spawn = new Spawn();
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| 		if (spawn && !actions_.empty())
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| 		{
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| 			std::vector<Action*> newActions(actions_.size());
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| 			for (auto iter = actions_.crbegin(), iterCrend = actions_.crend(); iter != iterCrend; ++iter)
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| 			{
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| 				newActions.push_back((*iter)->Reverse());
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| 			}
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| 			spawn->Add(newActions);
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| 		}
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| 		return spawn;
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| 	}
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| } |