111 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "base.h"
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| #include "window.h"
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| 
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| namespace easy2d
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| {
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| 	class Scene;
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| 	class Transition;
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| 
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| 	struct Options
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| 	{
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| 		String	title;	/* 标题 */
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| 		int		width;	/* 宽度 */
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| 		int		height;	/* 高度 */
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| 		LPCWSTR	icon;	/* 图标 */
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| 		bool	debug;	/* 调试模式 */
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| 
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| 		Options()
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| 			: title(L"Easy2D Game")
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| 			, width(640)
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| 			, height(480)
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| 			, icon(nullptr)
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| 			, debug(false)
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| 		{}
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| 	};
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| 
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| 
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| 	class Game
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| 	{
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| 		E2D_DISABLE_COPY(Game);
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| 
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| 	public:
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| 		Game();
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| 
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| 		virtual ~Game();
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| 
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| 		// 更新时
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| 		virtual void OnUpdate(float dt) {}
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| 
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| 		// 退出时
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| 		virtual void OnExit() {}
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| 
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| 		// 窗口关闭时
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| 		// 返回值:返回 false 将阻止窗口关闭
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| 		virtual bool OnClose() { return true; }
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| 
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| 		// 初始化
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| 		void Initialize(
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| 			const Options& options	/* 属性 */
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| 		);
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| 
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| 		// 运行
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| 		void Run();
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| 
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| 		// 结束
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| 		void Quit();
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| 
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| 		// 调试模式
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| 		void SetDebugMode(
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| 			bool enabled
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| 		);
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| 
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| 		// 切换场景
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| 		void EnterScene(
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| 			Scene * scene,						/* 场景 */
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| 			Transition * transition	= nullptr	/* 场景动画 */
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| 		);
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| 
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| 		// 获取当前场景
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| 		Scene * GetCurrentScene();
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| 
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| 		// 是否正在进行场景过渡
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| 		bool IsTransitioning() const;
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| 
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| 		// 渲染场景画面
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| 		void DrawScene();
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| 
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| 		// 更新场景
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| 		void UpdateScene(
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| 			float dt
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| 		);
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| 
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| 	private:
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| 		bool		debug_mode_;
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| 		bool		quit_;
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| 		Scene*		curr_scene_;
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| 		Scene*		next_scene_;
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| 		Transition*	transition_;
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| 	};
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| }
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