1042 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			1042 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
 | ||
| // in the Software without restriction, including without limitation the rights
 | ||
| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | ||
| // copies of the Software, and to permit persons to whom the Software is
 | ||
| // furnished to do so, subject to the following conditions:
 | ||
| // 
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| // The above copyright notice and this permission notice shall be included in
 | ||
| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | ||
| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | ||
| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | ||
| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | ||
| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | ||
| // THE SOFTWARE.
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| 
 | ||
| #include "Node.h"
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| #include "Scene.h"
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| #include "Task.h"
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| #include "Action.h"
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| #include "time.h"
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| #include "render.h"
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| #include <iterator>
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| 
 | ||
| namespace easy2d
 | ||
| {
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| 	Node::Node()
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| 		: visible_(true)
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| 		, parent_(nullptr)
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| 		, parent_scene_(nullptr)
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| 		, hash_name_(0)
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| 		, clip_enabled_(false)
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| 		, dirty_sort_(false)
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| 		, dirty_transform_(false)
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| 		, border_(nullptr)
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| 		, order_(0)
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| 		, transform_()
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| 		, display_opacity_(1.f)
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| 		, real_opacity_(1.f)
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| 		, children_()
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| 		, actions_()
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| 		, tasks_()
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| 		, initial_matrix_()
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| 		, final_matrix_()
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| 		, border_color_(Color::Red, 0.6f)
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| 	{
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| 	}
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| 
 | ||
| 	Node::~Node()
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| 	{
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| 		SafeRelease(border_);
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| 
 | ||
| 		for (auto action : actions_)
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| 		{
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| 			SafeRelease(action);
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| 		}
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| 
 | ||
| 		for (auto task : tasks_)
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| 		{
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| 			SafeRelease(task);
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| 		}
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| 
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| 		for (auto child : children_)
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| 		{
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| 			SafeRelease(child);
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| 		}
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| 	}
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| 
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| 	void Node::Visit()
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| 	{
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| 		if (!visible_)
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| 			return;
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| 
 | ||
| 		if (clip_enabled_)
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| 		{
 | ||
| 			devices::Graphics::Instance().PushClip(final_matrix_, transform_.size);
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| 		}
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| 
 | ||
| 		if (children_.empty())
 | ||
| 		{
 | ||
| 			devices::Graphics::Instance().SetTransform(final_matrix_);
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| 			OnDraw();
 | ||
| 		}
 | ||
| 		else
 | ||
| 		{
 | ||
| 			// <20>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
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| 			if (dirty_sort_)
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| 			{
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| 				std::sort(
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| 					std::begin(children_),
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| 					std::end(children_),
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| 					[](Node * n1, Node * n2) { return n1->GetOrder() < n2->GetOrder(); }
 | ||
| 				);
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| 
 | ||
| 				dirty_sort_ = false;
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| 			}
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| 
 | ||
| 			size_t i;
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| 			for (i = 0; i < children_.size(); ++i)
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| 			{
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| 				auto child = children_[i];
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| 				// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
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| 				if (child->GetOrder() < 0)
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| 				{
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| 					child->Visit();
 | ||
| 				}
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| 				else
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| 				{
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| 					break;
 | ||
| 				}
 | ||
| 			}
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| 
 | ||
| 			devices::Graphics::Instance().SetTransform(final_matrix_);
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| 			OnDraw();
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| 
 | ||
| 			// <20><><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD>ڵ<EFBFBD>
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| 			for (; i < children_.size(); ++i)
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| 				children_[i]->Visit();
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| 		}
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| 
 | ||
| 		if (clip_enabled_)
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| 		{
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| 			devices::Graphics::Instance().PopClip();
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| 		}
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| 	}
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| 
 | ||
| 	void Node::UpdateChildren(float dt)
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| 	{
 | ||
| 		if (children_.empty())
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| 		{
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| 			OnUpdate(dt);
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| 			UpdateActions();
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| 			UpdateTasks();
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| 			UpdateTransform();
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| 		}
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| 		else
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| 		{
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| 			size_t i;
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| 			for (i = 0; i < children_.size(); ++i)
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| 			{
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| 				auto child = children_[i];
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| 				// <20><><EFBFBD><EFBFBD> Order С<><D0A1><EFBFBD><EFBFBD><EFBFBD>Ľڵ<C4BD>
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| 				if (child->GetOrder() < 0)
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| 				{
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| 					child->UpdateChildren(dt);
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| 				}
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| 				else
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| 				{
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| 					break;
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| 				}
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| 			}
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| 
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| 			OnUpdate(dt);
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| 			UpdateActions();
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| 			UpdateTasks();
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| 			UpdateTransform();
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| 
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| 			// <20><><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD>ڵ<EFBFBD>
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| 			for (; i < children_.size(); ++i)
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| 				children_[i]->UpdateChildren(dt);
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| 		}
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| 	}
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| 
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| 	void Node::DrawBorder()
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| 	{
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| 		if (visible_)
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| 		{
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| 			if (border_)
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| 			{
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| 				devices::Graphics::Instance().DrawGeometry(border_, border_color_, 1.f, 1.5f);
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| 			}
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| 
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| 			for (const auto& child : children_)
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| 			{
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| 				child->DrawBorder();
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| 			}
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| 		}
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| 	}
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| 
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| 	void Node::UpdateTransform()
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| 	{
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| 		if (!dirty_transform_)
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| 			return;
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| 
 | ||
| 		dirty_transform_ = false;
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| 
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| 		final_matrix_ = transform_.ToMatrix();
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| 
 | ||
| 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֧<EFBFBD><D6A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Initial <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ㽫<DAB5><E3BDAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б任
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| 		auto pivot = Point(
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| 			transform_.size.width * transform_.pivot_x,
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| 			transform_.size.height * transform_.pivot_y
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| 		);
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| 		initial_matrix_ = final_matrix_ * math::Matrix::Translation(pivot);
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| 
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| 		if (parent_)
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| 		{
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| 			initial_matrix_ = initial_matrix_ * parent_->initial_matrix_;
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| 			final_matrix_ = final_matrix_ * parent_->initial_matrix_;
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| 		}
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| 		else if (parent_scene_)
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| 		{
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| 			initial_matrix_ = initial_matrix_ * parent_scene_->GetTransform();
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| 			final_matrix_ = final_matrix_ * parent_scene_->GetTransform();
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| 		}
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| 
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| 		// <20><><EFBFBD>¹<EFBFBD><C2B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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| 		SafeRelease(border_);
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| 		
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| 		ThrowIfFailed(
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| 			devices::Graphics::Instance().CreateRectGeometry(final_matrix_, transform_.size, &border_)
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| 		);
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| 
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| 		// ֪ͨ<CDA8>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>ת<EFBFBD><D7AA>
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| 		for (const auto& child : children_)
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| 		{
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| 			child->dirty_transform_ = true;
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| 		}
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| 	}
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| 
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| 	bool Node::Dispatch(const MouseEvent & e, bool handled)
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| 	{
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| 		if (visible_)
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| 		{
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| 			for (auto riter = children_.crbegin(); riter != children_.crend(); ++riter)
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| 				handled = (*riter)->Dispatch(e, handled);
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| 
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| 			auto handler = dynamic_cast<MouseEventHandler*>(this);
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| 			if (handler)
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| 				handler->Handle(e);
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| 		}
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| 
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| 		return handled;
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| 	}
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| 
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| 	bool Node::Dispatch(const KeyEvent & e, bool handled)
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| 	{
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| 		if (visible_)
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| 		{
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| 			for (auto riter = children_.crbegin(); riter != children_.crend(); ++riter)
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| 				handled = (*riter)->Dispatch(e, handled);
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| 
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| 			auto handler = dynamic_cast<KeyEventHandler*>(this);
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| 			if (handler)
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| 				handler->Handle(e);
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| 		}
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| 
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| 		return handled;
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| 	}
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| 
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| 	void Node::UpdateOpacity()
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| 	{
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| 		if (parent_)
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| 		{
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| 			display_opacity_ = real_opacity_ * parent_->display_opacity_;
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| 		}
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| 		for (const auto& child : children_)
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| 		{
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| 			child->UpdateOpacity();
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| 		}
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| 	}
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| 
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| 	void Node::UpdateActions()
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| 	{
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| 		if (actions_.empty())
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| 			return;
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| 
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| 		std::vector<Action*> currActions;
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| 		currActions.reserve(actions_.size());
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| 		std::copy_if(
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| 			actions_.begin(),
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| 			actions_.end(),
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| 			std::back_inserter(currActions),
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| 			[](Action* action) { return action->IsRunning() && !action->IsDone(); }
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| 		);
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| 
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| 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еĶ<D0B5><C4B6><EFBFBD>
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| 		for (const auto& action : currActions)
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| 			action->Update();
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| 
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| 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵĶ<C9B5><C4B6><EFBFBD>
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| 		for (auto iter = actions_.begin(); iter != actions_.end();)
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| 		{
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| 			if ((*iter)->IsDone())
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| 			{
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| 				(*iter)->Release();
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| 				iter = actions_.erase(iter);
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| 			}
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| 			else
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| 			{
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| 				++iter;
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| 			}
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| 		}
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| 	}
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| 
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| 	bool Node::IsVisible() const
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| 	{
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| 		return visible_;
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| 	}
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| 
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| 	const String& Node::GetName() const
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| 	{
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| 		return name_;
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| 	}
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| 
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| 	size_t Node::GetHashName() const
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| 	{
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| 		return hash_name_;
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| 	}
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| 
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| 	const Point& Node::GetPosition() const
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| 	{
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| 		return transform_.position;
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| 	}
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| 
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| 	float Node::GetWidth() const
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| 	{
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| 		return transform_.size.width * transform_.scale_x;
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| 	}
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| 
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| 	float Node::GetHeight() const
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| 	{
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| 		return transform_.size.height * transform_.scale_y;
 | ||
| 	}
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| 
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| 	float Node::GetRealWidth() const
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| 	{
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| 		return transform_.size.width;
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| 	}
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| 
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| 	float Node::GetRealHeight() const
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| 	{
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| 		return transform_.size.height;
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| 	}
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| 
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| 	const Size& Node::GetRealSize() const
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| 	{
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| 		return transform_.size;
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| 	}
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| 
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| 	float Node::GetPivotX() const
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| 	{
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| 		return transform_.pivot_x;
 | ||
| 	}
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| 
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| 	float Node::GetPivotY() const
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| 	{
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| 		return transform_.pivot_y;
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| 	}
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| 
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| 	Size Node::GetSize() const
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| 	{
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| 		return Size{ GetWidth(), GetHeight() };
 | ||
| 	}
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| 
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| 	float Node::GetScaleX() const
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| 	{
 | ||
| 		return transform_.scale_x;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetScaleY() const
 | ||
| 	{
 | ||
| 		return transform_.scale_y;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetSkewX() const
 | ||
| 	{
 | ||
| 		return transform_.skew_x;
 | ||
| 	}
 | ||
| 
 | ||
| 	float Node::GetSkewY() const
 | ||
| 	{
 | ||
| 		return transform_.skew_y;
 | ||
| 	}
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| 
 | ||
| 	float Node::GetRotation() const
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| 	{
 | ||
| 		return transform_.rotation;
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| 	}
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| 
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| 	const math::Transform & Node::GetTransform() const
 | ||
| 	{
 | ||
| 		return transform_;
 | ||
| 	}
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| 
 | ||
| 	float Node::GetOpacity() const
 | ||
| 	{
 | ||
| 		return real_opacity_;
 | ||
| 	}
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| 
 | ||
| 	float Node::GetDisplayOpacity() const
 | ||
| 	{
 | ||
| 		return display_opacity_;
 | ||
| 	}
 | ||
| 
 | ||
| 	int Node::GetOrder() const
 | ||
| 	{
 | ||
| 		return order_;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetOrder(int order)
 | ||
| 	{
 | ||
| 		if (order_ == order)
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| 			return;
 | ||
| 
 | ||
| 		order_ = order;
 | ||
| 		if (parent_)
 | ||
| 		{
 | ||
| 			parent_->dirty_sort_ = true;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPositionX(float x)
 | ||
| 	{
 | ||
| 		this->SetPosition(x, transform_.position.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPositionY(float y)
 | ||
| 	{
 | ||
| 		this->SetPosition(transform_.position.x, y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPosition(const Point & p)
 | ||
| 	{
 | ||
| 		this->SetPosition(p.x, p.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPosition(float x, float y)
 | ||
| 	{
 | ||
| 		if (transform_.position.x == x && transform_.position.y == y)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.position.x = x;
 | ||
| 		transform_.position.y = y;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::MoveBy(float x, float y)
 | ||
| 	{
 | ||
| 		this->SetPosition(transform_.position.x + x, transform_.position.y + y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::MoveBy(const Point & v)
 | ||
| 	{
 | ||
| 		this->MoveBy(v.x, v.y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetScaleX(float scale_x)
 | ||
| 	{
 | ||
| 		this->SetScale(scale_x, transform_.scale_y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetScaleY(float scale_y)
 | ||
| 	{
 | ||
| 		this->SetScale(transform_.scale_x, scale_y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetScale(float scale)
 | ||
| 	{
 | ||
| 		this->SetScale(scale, scale);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetScale(float scale_x, float scale_y)
 | ||
| 	{
 | ||
| 		if (transform_.scale_x == scale_x && transform_.scale_y == scale_y)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.scale_x = scale_x;
 | ||
| 		transform_.scale_y = scale_y;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetSkewX(float skew_x)
 | ||
| 	{
 | ||
| 		this->SetSkew(skew_x, transform_.skew_y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetSkewY(float skew_y)
 | ||
| 	{
 | ||
| 		this->SetSkew(transform_.skew_x, skew_y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetSkew(float skew_x, float skew_y)
 | ||
| 	{
 | ||
| 		if (transform_.skew_x == skew_x && transform_.skew_y == skew_y)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.skew_x = skew_x;
 | ||
| 		transform_.skew_y = skew_y;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetRotation(float angle)
 | ||
| 	{
 | ||
| 		if (transform_.rotation == angle)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.rotation = angle;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetOpacity(float opacity)
 | ||
| 	{
 | ||
| 		if (real_opacity_ == opacity)
 | ||
| 			return;
 | ||
| 
 | ||
| 		display_opacity_ = real_opacity_ = std::min(std::max(opacity, 0.f), 1.f);
 | ||
| 		// <20><><EFBFBD>½ڵ<C2BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
 | ||
| 		UpdateOpacity();
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPivotX(float pivot_x)
 | ||
| 	{
 | ||
| 		this->SetPivot(pivot_x, transform_.pivot_y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPivotY(float pivot_y)
 | ||
| 	{
 | ||
| 		this->SetPivot(transform_.pivot_x, pivot_y);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetPivot(float pivot_x, float pivot_y)
 | ||
| 	{
 | ||
| 		if (transform_.pivot_x == pivot_x && transform_.pivot_y == pivot_y)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.pivot_x = pivot_x;
 | ||
| 		transform_.pivot_y = pivot_y;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetWidth(float width)
 | ||
| 	{
 | ||
| 		this->SetSize(width, transform_.size.height);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetHeight(float height)
 | ||
| 	{
 | ||
| 		this->SetSize(transform_.size.width, height);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetSize(float width, float height)
 | ||
| 	{
 | ||
| 		if (transform_.size.width == width && transform_.size.height == height)
 | ||
| 			return;
 | ||
| 
 | ||
| 		transform_.size.width = width;
 | ||
| 		transform_.size.height = height;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetSize(const Size& size)
 | ||
| 	{
 | ||
| 		this->SetSize(size.width, size.height);
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetTransform(const math::Transform & transform)
 | ||
| 	{
 | ||
| 		transform_ = transform;
 | ||
| 		dirty_transform_ = true;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetClipEnabled(bool enabled)
 | ||
| 	{
 | ||
| 		clip_enabled_ = enabled;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetBorderColor(const Color & color)
 | ||
| 	{
 | ||
| 		border_color_ = color;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::AddChild(Node * child, int order)
 | ||
| 	{
 | ||
| 		E2D_WARNING_IF(child == nullptr, "Node::AddChild NULL pointer exception.");
 | ||
| 
 | ||
| 		if (child)
 | ||
| 		{
 | ||
| 			if (child->parent_ != nullptr)
 | ||
| 			{
 | ||
| 				throw std::runtime_error("<EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>и<EFBFBD><EFBFBD>ڵ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>");
 | ||
| 			}
 | ||
| 
 | ||
| 			for (Node * parent = this; parent != nullptr; parent = parent->GetParent())
 | ||
| 			{
 | ||
| 				if (child == parent)
 | ||
| 				{
 | ||
| 					throw std::runtime_error("һ<EFBFBD><EFBFBD><EFBFBD>ڵ㲻<EFBFBD><EFBFBD>ͬʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><EFBFBD>ĸ<EFBFBD><EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӽڵ<EFBFBD>");
 | ||
| 				}
 | ||
| 			}
 | ||
| 
 | ||
| 			child->Retain();
 | ||
| 			children_.push_back(child);
 | ||
| 			child->SetOrder(order);
 | ||
| 			child->parent_ = this;
 | ||
| 			if (this->parent_scene_)
 | ||
| 			{
 | ||
| 				child->SetParentScene(this->parent_scene_);
 | ||
| 			}
 | ||
| 
 | ||
| 			// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><EFBFBD><CDB8><EFBFBD><EFBFBD>
 | ||
| 			child->UpdateOpacity();
 | ||
| 			// <20><><EFBFBD>½ڵ<C2BD>ת<EFBFBD><D7AA>
 | ||
| 			child->dirty_transform_ = true;
 | ||
| 			// <20><><EFBFBD><EFBFBD><EFBFBD>ӽڵ<D3BD><DAB5><EFBFBD><EFBFBD><EFBFBD>
 | ||
| 			dirty_sort_ = true;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::AddChild(const Nodes& nodes, int order)
 | ||
| 	{
 | ||
| 		for (const auto& node : nodes)
 | ||
| 		{
 | ||
| 			this->AddChild(node, order);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	Node * Node::GetParent() const
 | ||
| 	{
 | ||
| 		return parent_;
 | ||
| 	}
 | ||
| 
 | ||
| 	Scene * Node::GetParentScene() const
 | ||
| 	{
 | ||
| 		return parent_scene_;
 | ||
| 	}
 | ||
| 
 | ||
| 	Node::Nodes Node::GetChildren(const String& name) const
 | ||
| 	{
 | ||
| 		Nodes children;
 | ||
| 		size_t hash_code = std::hash<String>{}(name);
 | ||
| 
 | ||
| 		for (const auto& child : children_)
 | ||
| 		{
 | ||
| 			// <20><>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>ƿ<EFBFBD><C6BF>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC> Hash ֵ<><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱȽ<C8B1> Hash <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
 | ||
| 			if (child->hash_name_ == hash_code && child->name_ == name)
 | ||
| 			{
 | ||
| 				children.push_back(child);
 | ||
| 			}
 | ||
| 		}
 | ||
| 		return children;
 | ||
| 	}
 | ||
| 
 | ||
| 	Node * Node::GetChild(const String& name) const
 | ||
| 	{
 | ||
| 		size_t hash_code = std::hash<String>{}(name);
 | ||
| 
 | ||
| 		for (const auto& child : children_)
 | ||
| 		{
 | ||
| 			// <20><>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>ƿ<EFBFBD><C6BF>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC> Hash ֵ<><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȱȽ<C8B1> Hash <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
 | ||
| 			if (child->hash_name_ == hash_code && child->name_ == name)
 | ||
| 			{
 | ||
| 				return child;
 | ||
| 			}
 | ||
| 		}
 | ||
| 		return nullptr;
 | ||
| 	}
 | ||
| 
 | ||
| 	const std::vector<Node*>& Node::GetAllChildren() const
 | ||
| 	{
 | ||
| 		return children_;
 | ||
| 	}
 | ||
| 
 | ||
| 	int Node::GetChildrenCount() const
 | ||
| 	{
 | ||
| 		return static_cast<int>(children_.size());
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::RemoveFromParent()
 | ||
| 	{
 | ||
| 		if (parent_)
 | ||
| 		{
 | ||
| 			parent_->RemoveChild(this);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	bool Node::RemoveChild(Node * child)
 | ||
| 	{
 | ||
| 		E2D_WARNING_IF(child == nullptr, "Node::RemoveChildren NULL pointer exception.");
 | ||
| 
 | ||
| 		if (children_.empty())
 | ||
| 		{
 | ||
| 			return false;
 | ||
| 		}
 | ||
| 
 | ||
| 		if (child)
 | ||
| 		{
 | ||
| 			auto iter = std::find(children_.begin(), children_.end(), child);
 | ||
| 			if (iter != children_.end())
 | ||
| 			{
 | ||
| 				children_.erase(iter);
 | ||
| 				child->parent_ = nullptr;
 | ||
| 
 | ||
| 				if (child->parent_scene_)
 | ||
| 				{
 | ||
| 					child->SetParentScene(nullptr);
 | ||
| 				}
 | ||
| 
 | ||
| 				child->Release();
 | ||
| 				return true;
 | ||
| 			}
 | ||
| 		}
 | ||
| 		return false;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::RemoveChildren(const String& child_name)
 | ||
| 	{
 | ||
| 		if (children_.empty())
 | ||
| 		{
 | ||
| 			return;
 | ||
| 		}
 | ||
| 
 | ||
| 		size_t hash_code = std::hash<String>{}(child_name);
 | ||
| 		for (auto iter = children_.begin(); iter != children_.end();)
 | ||
| 		{
 | ||
| 			if ((*iter)->hash_name_ == hash_code && (*iter)->name_ == child_name)
 | ||
| 			{
 | ||
| 				(*iter)->parent_ = nullptr;
 | ||
| 				if ((*iter)->parent_scene_)
 | ||
| 				{
 | ||
| 					(*iter)->SetParentScene(nullptr);
 | ||
| 				}
 | ||
| 				(*iter)->Release();
 | ||
| 				iter = children_.erase(iter);
 | ||
| 			}
 | ||
| 			else
 | ||
| 			{
 | ||
| 				++iter;
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::RemoveAllChildren()
 | ||
| 	{
 | ||
| 		// <20><><EFBFBD>нڵ<D0BD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>һ
 | ||
| 		for (const auto& child : children_)
 | ||
| 		{
 | ||
| 			child->Release();
 | ||
| 		}
 | ||
| 		// <20><><EFBFBD>մ<EFBFBD><D5B4><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | ||
| 		children_.clear();
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::RunAction(Action * action)
 | ||
| 	{
 | ||
| 		E2D_WARNING_IF(action == nullptr, "Action NULL pointer exception!");
 | ||
| 
 | ||
| 		if (action)
 | ||
| 		{
 | ||
| 			if (action->GetTarget() == nullptr)
 | ||
| 			{
 | ||
| 				auto iter = std::find(actions_.begin(), actions_.end(), action);
 | ||
| 				if (iter == actions_.end())
 | ||
| 				{
 | ||
| 					action->Retain();
 | ||
| 					action->StartWithTarget(this);
 | ||
| 					actions_.push_back(action);
 | ||
| 				}
 | ||
| 			}
 | ||
| 			else
 | ||
| 			{
 | ||
| 				throw std::runtime_error("<EFBFBD><EFBFBD> Action <20><><EFBFBD><EFBFBD>ִ<EFBFBD><D6B4>Ŀ<EFBFBD><C4BF>");
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::ResumeAction(const String& name)
 | ||
| 	{
 | ||
| 		if (actions_.empty())
 | ||
| 			return;
 | ||
| 
 | ||
| 		for (const auto& action : actions_)
 | ||
| 		{
 | ||
| 			if (action->GetName() == name)
 | ||
| 			{
 | ||
| 				action->Resume();
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::PauseAction(const String& name)
 | ||
| 	{
 | ||
| 		if (actions_.empty())
 | ||
| 			return;
 | ||
| 
 | ||
| 		for (const auto& action : actions_)
 | ||
| 		{
 | ||
| 			if (action->GetName() == name)
 | ||
| 			{
 | ||
| 				action->Pause();
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::StopAction(const String& name)
 | ||
| 	{
 | ||
| 		if (actions_.empty())
 | ||
| 			return;
 | ||
| 
 | ||
| 		for (const auto& action : actions_)
 | ||
| 		{
 | ||
| 			if (action->GetName() == name)
 | ||
| 			{
 | ||
| 				action->Stop();
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	bool Node::ContainsPoint(const Point& point)
 | ||
| 	{
 | ||
| 		if (transform_.size.width == 0.f || transform_.size.height == 0.f)
 | ||
| 			return false;
 | ||
| 
 | ||
| 		UpdateTransform();
 | ||
| 
 | ||
| 		BOOL ret = 0;
 | ||
| 		ThrowIfFailed(
 | ||
| 			border_->FillContainsPoint(
 | ||
| 				D2D1::Point2F(point.x, point.y),
 | ||
| 				D2D1::Matrix3x2F::Identity(),
 | ||
| 				&ret
 | ||
| 			)
 | ||
| 		);
 | ||
| 		return ret != 0;
 | ||
| 	}
 | ||
| 
 | ||
| 	bool Node::Intersects(Node * node)
 | ||
| 	{
 | ||
| 		if (transform_.size.width == 0.f || transform_.size.height == 0.f || node->transform_.size.width == 0.f || node->transform_.size.height == 0.f)
 | ||
| 			return false;
 | ||
| 
 | ||
| 		// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | ||
| 		UpdateTransform();
 | ||
| 		node->UpdateTransform();
 | ||
| 
 | ||
| 		// <20><>ȡ<EFBFBD>ཻ״̬
 | ||
| 		D2D1_GEOMETRY_RELATION relation = D2D1_GEOMETRY_RELATION_UNKNOWN;
 | ||
| 		ThrowIfFailed(
 | ||
| 			border_->CompareWithGeometry(
 | ||
| 				node->border_,
 | ||
| 				D2D1::Matrix3x2F::Identity(),
 | ||
| 				&relation
 | ||
| 			)
 | ||
| 		);
 | ||
| 		return relation != D2D1_GEOMETRY_RELATION_UNKNOWN &&
 | ||
| 			relation != D2D1_GEOMETRY_RELATION_DISJOINT;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::ResumeAllActions()
 | ||
| 	{
 | ||
| 		if (actions_.empty())
 | ||
| 			return;
 | ||
| 
 | ||
| 		for (const auto& action : actions_)
 | ||
| 		{
 | ||
| 			action->Resume();
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::PauseAllActions()
 | ||
| 	{
 | ||
| 		if (actions_.empty())
 | ||
| 			return;
 | ||
| 
 | ||
| 		for (const auto& action : actions_)
 | ||
| 		{
 | ||
| 			action->Pause();
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::StopAllActions()
 | ||
| 	{
 | ||
| 		if (actions_.empty())
 | ||
| 			return;
 | ||
| 
 | ||
| 		for (const auto& action : actions_)
 | ||
| 		{
 | ||
| 			action->Stop();
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	const Node::Actions & Node::GetAllActions() const
 | ||
| 	{
 | ||
| 		return actions_;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::AddTask(Task * task)
 | ||
| 	{
 | ||
| 		if (task)
 | ||
| 		{
 | ||
| 			auto iter = std::find(tasks_.begin(), tasks_.end(), task);
 | ||
| 			if (iter == tasks_.end())
 | ||
| 			{
 | ||
| 				task->Retain();
 | ||
| 				task->last_time_ = time::Now();
 | ||
| 				tasks_.push_back(task);
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::StopTasks(const String& name)
 | ||
| 	{
 | ||
| 		for (const auto& task : tasks_)
 | ||
| 		{
 | ||
| 			if (task->GetName() == name)
 | ||
| 			{
 | ||
| 				task->Stop();
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::StartTasks(const String& name)
 | ||
| 	{
 | ||
| 		for (const auto& task : tasks_)
 | ||
| 		{
 | ||
| 			if (task->GetName() == name)
 | ||
| 			{
 | ||
| 				task->Start();
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::RemoveTasks(const String& name)
 | ||
| 	{
 | ||
| 		for (const auto& task : tasks_)
 | ||
| 		{
 | ||
| 			if (task->GetName() == name)
 | ||
| 			{
 | ||
| 				task->stopped_ = true;
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::StopAllTasks()
 | ||
| 	{
 | ||
| 		for (const auto& task : tasks_)
 | ||
| 		{
 | ||
| 			task->Stop();
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::StartAllTasks()
 | ||
| 	{
 | ||
| 		for (const auto& task : tasks_)
 | ||
| 		{
 | ||
| 			task->Start();
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::RemoveAllTasks()
 | ||
| 	{
 | ||
| 		for (const auto& task : tasks_)
 | ||
| 		{
 | ||
| 			task->stopped_ = true;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	const Node::Tasks & Node::GetAllTasks() const
 | ||
| 	{
 | ||
| 		return tasks_;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::UpdateTasks()
 | ||
| 	{
 | ||
| 		if (tasks_.empty())
 | ||
| 			return;
 | ||
| 
 | ||
| 		std::vector<Task*> currTasks;
 | ||
| 		currTasks.reserve(tasks_.size());
 | ||
| 		std::copy_if(
 | ||
| 			tasks_.begin(),
 | ||
| 			tasks_.end(),
 | ||
| 			std::back_inserter(currTasks),
 | ||
| 			[](Task* task) { return task->IsReady() && !task->stopped_; }
 | ||
| 		);
 | ||
| 
 | ||
| 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | ||
| 		for (const auto& task : currTasks)
 | ||
| 			task->Update();
 | ||
| 
 | ||
| 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | ||
| 		for (auto iter = tasks_.begin(); iter != tasks_.end();)
 | ||
| 		{
 | ||
| 			if ((*iter)->stopped_)
 | ||
| 			{
 | ||
| 				(*iter)->Release();
 | ||
| 				iter = tasks_.erase(iter);
 | ||
| 			}
 | ||
| 			else
 | ||
| 			{
 | ||
| 				++iter;
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::UpdateTime()
 | ||
| 	{
 | ||
| 		for (const auto& action : actions_)
 | ||
| 		{
 | ||
| 			action->ResetTime();
 | ||
| 		}
 | ||
| 
 | ||
| 		for (const auto& task : tasks_)
 | ||
| 		{
 | ||
| 			task->ResetTime();
 | ||
| 		}
 | ||
| 
 | ||
| 		for (const auto& child : children_)
 | ||
| 		{
 | ||
| 			child->UpdateTime();
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetVisible(bool val)
 | ||
| 	{
 | ||
| 		visible_ = val;
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetName(const String& name)
 | ||
| 	{
 | ||
| 		if (name_ != name)
 | ||
| 		{
 | ||
| 			// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>
 | ||
| 			name_ = name;
 | ||
| 			// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD> Hash <20><>
 | ||
| 			hash_name_ = std::hash<String>{}(name);
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	void Node::SetParentScene(Scene * scene)
 | ||
| 	{
 | ||
| 		parent_scene_ = scene;
 | ||
| 		for (const auto& child : children_)
 | ||
| 		{
 | ||
| 			child->SetParentScene(scene);
 | ||
| 		}
 | ||
| 	}
 | ||
| } |