78 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include <memory>
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| 
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| namespace easy2d
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| {
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| 	template <typename T>
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| 	class ISingleton
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| 	{
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| 	public:
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| 		static inline T& Instance();
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| 
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| 		static inline void Destroy();
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| 
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| 	private:
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| 		ISingleton() {}
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| 
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| 		~ISingleton() {}
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| 
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| 		ISingleton(const ISingleton&) = delete;
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| 
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| 		ISingleton & operator= (const ISingleton &) = delete;
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| 
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| 		static std::unique_ptr<T> instance_;
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| 	};
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| 
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| 	template<typename T>
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| 	inline T & easy2d::ISingleton<T>::Instance()
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| 	{
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| 		if (!instance_)
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| 			instance_.reset(new (std::nothrow) T);
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| 		return *instance_;
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| 	}
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| 
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| 	template<typename T>
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| 	inline void easy2d::ISingleton<T>::Destroy()
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| 	{
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| 		if (instance_)
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| 			instance_.reset();
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| 	}
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| 
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| 	template<typename T>
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| 	std::unique_ptr<T> easy2d::ISingleton<T>::instance_;
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| }
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| 
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| // Class that will implement the singleton mode,
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| // must use the macro in it's delare file
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| 
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| #ifndef E2D_DECLARE_SINGLETON
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| #define E2D_DECLARE_SINGLETON( type )			\
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| 	friend class ::std::unique_ptr< type >;		\
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| 	friend struct ::std::default_delete< type >;\
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| 	friend class ::easy2d::ISingleton< type >
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| #endif
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| 
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| #ifndef E2D_DECLARE_SINGLETON_TYPE
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| #define E2D_DECLARE_SINGLETON_TYPE( type, singleton_type ) using singleton_type = ::easy2d::ISingleton< type >
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| #endif
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