99 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
| // Copyright (c) 2016-2018 Easy2D - Nomango
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| // 
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| // Permission is hereby granted, free of charge, to any person obtaining a copy
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| // of this software and associated documentation files (the "Software"), to deal
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| // in the Software without restriction, including without limitation the rights
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| // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| // copies of the Software, and to permit persons to whom the Software is
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| // furnished to do so, subject to the following conditions:
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| // 
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| // The above copyright notice and this permission notice shall be included in
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| // all copies or substantial portions of the Software.
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| // 
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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| // THE SOFTWARE.
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| 
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| #pragma once
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| #include "scalar.hpp"
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| #include <d2d1.h>
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| 
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| namespace easy2d
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| {
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| 	namespace math
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| 	{
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| 		class Vector2
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| 		{
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| 		public:
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| 			float x;
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| 			float y;
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| 
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| 		public:
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| 			Vector2() : x(0.f), y(0.f) {}
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| 
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| 			Vector2(
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| 				float x,
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| 				float y
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| 			)
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| 			: x(x)
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| 			, y(y)
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| 			{}
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| 
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| 			Vector2(
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| 				const Vector2& other
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| 			)
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| 			: x(other.x)
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| 			, y(other.y)
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| 			{}
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| 
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| 			inline float Length() const
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| 			{
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| 				return math::Sqrt(x * x + y * y);
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| 			}
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| 
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| 			inline float Distance(const Vector2& v)
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| 			{
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| 				return Vector2(x - v.x, y - v.y).Length();
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| 			}
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| 
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| 			inline Vector2 operator + (const Vector2 & other) const
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| 			{
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| 				return Vector2(x + other.x, y + other.y);
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| 			}
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| 
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| 			inline Vector2 operator - (const Vector2 & other) const
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| 			{
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| 				return Vector2(x - other.x, y - other.y);
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| 			}
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| 
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| 			inline Vector2 operator * (float val) const
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| 			{
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| 				return Vector2(x * val, y * val);
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| 			}
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| 
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| 			inline Vector2 operator / (float val) const
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| 			{
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| 				return Vector2(x / val, y / val);
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| 			}
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| 
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| 			inline Vector2 operator - () const
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| 			{
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| 				return Vector2(-x, -y);
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| 			}
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| 
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| 			inline bool operator== (const Vector2& other) const
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| 			{
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| 				return (x == other.x) && (y == other.y);
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| 			}
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| 
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| 			inline operator D2D1_POINT_2F () const
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| 			{
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| 				return D2D1_POINT_2F{ x, y };
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| 			}
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| 		};
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| 	}
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| } |