237 lines
4.6 KiB
C++
237 lines
4.6 KiB
C++
// Copyright (c) 2016-2018 Kiwano - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "Actor.h"
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#include "Font.hpp"
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#include "TextStyle.hpp"
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#include "../renderer/Image.h"
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#include "../renderer/TextRenderer.h"
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#ifdef DrawText
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# undef DrawText
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#endif
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namespace kiwano
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{
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// »²¼
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class KGE_API Canvas
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: public Actor
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{
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public:
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Canvas();
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Canvas(
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Size const& size
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);
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Canvas(
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float width,
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float height
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);
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virtual ~Canvas();
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// ¿ªÊ¼»æÍ¼
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void BeginDraw();
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// ½áÊø»æÍ¼
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void EndDraw();
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// »Ö±Ïß
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void DrawLine(
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const Point& begin,
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const Point& end
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);
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// »Ô²Ðα߿ò
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void DrawCircle(
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const Point& center,
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float radius
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);
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// »ÍÖÔ²Ðα߿ò
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void DrawEllipse(
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const Point& center,
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float radius_x,
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float radius_y
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);
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// »¾ØÐα߿ò
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void DrawRect(
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const Rect& rect
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);
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// »Ô²½Ç¾ØÐα߿ò
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void DrawRoundedRect(
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const Rect& rect,
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float radius_x,
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float radius_y
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);
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// »Í¼Æ¬
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void DrawImage(
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ImagePtr image,
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float opacity = 1.f
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);
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// »ÎÄ×Ö
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void DrawText(
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String const& text, /* ÎÄ×Ö */
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Point const& point /* ÎÄ×ÖλÖà */
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);
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// Ìî³äÔ²ÐÎ
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void FillCircle(
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const Point& center,
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float radius
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);
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// Ìî³äÍÖÔ²ÐÎ
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void FillEllipse(
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const Point& center,
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float radius_x,
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float radius_y
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);
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// Ìî³ä¾ØÐÎ
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void FillRect(
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const Rect& rect
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);
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// Ìî³äÔ²½Ç¾ØÐÎ
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void FillRoundedRect(
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const Rect& rect,
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float radius_x,
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float radius_y
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);
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// ¿ªÊ¼»æÖÆÂ·¾¶
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void BeginPath(
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Point const& begin_pos /* ·¾¶Æðʼµã */
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);
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// ½áÊøÂ·¾¶
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void EndPath(
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bool closed = true /* ·¾¶ÊÇ·ñ±ÕºÏ */
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);
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// Ìí¼ÓÒ»ÌõÏß¶Î
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void AddLine(
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Point const& point /* ¶Ëµã */
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);
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// Ìí¼Ó¶àÌõÏß¶Î
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void AddLines(
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Vector<Point> const& points
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);
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// Ìí¼ÓÒ»ÌõÈý´Î·½±´Èû¶ûÇúÏß
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void AddBezier(
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Point const& point1, /* ±´Èû¶ûÇúÏߵĵÚÒ»¸ö¿ØÖƵã */
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Point const& point2, /* ±´Èû¶ûÇúÏߵĵڶþ¸ö¿ØÖƵã */
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Point const& point3 /* ±´Èû¶ûÇúÏßµÄÖÕµã */
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);
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// Ìí¼Ó»¡Ïß
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void AddArc(
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Point const& point, /* ÖÕµã */
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Point const& radius, /* ÍÖÔ²°ë¾¶ */
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float rotation, /* ÍÖÔ²Ðýת½Ç¶È */
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bool clockwise = true, /* ˳ʱÕë or ÄæÊ±Õë */
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bool is_small = true /* ÊÇ·ñȡСÓÚ 180¡ã µÄ»¡ */
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);
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// ·¾¶Ãè±ß
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void StrokePath();
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// ·¾¶Ìî³ä
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void FillPath();
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// Çå¿Õ»²¼
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void Clear();
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// ÉèÖÃÌî³äÑÕÉ«
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void SetFillColor(
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const Color& color
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);
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// ÉèÖÃÏßÌõÑÕÉ«
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void SetStrokeColor(
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const Color& color
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);
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// ÉèÖÃÏßÌõ¿í¶È
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void SetStrokeWidth(
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float width
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);
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// ÉèÖÃÏßÌõÏཻÑùʽ
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void SetOutlineJoinStyle(
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StrokeStyle outline_join
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);
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// ÉèÖÃÎÄ×ֻˢÑùʽ
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void SetTextStyle(
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Font const& font,
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TextStyle const& text_style
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);
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// »ñÈ¡Ìî³äÑÕÉ«
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Color GetFillColor() const;
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// »ñÈ¡ÏßÌõÑÕÉ«
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Color GetStrokeColor() const;
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// »ñÈ¡ÏßÌõ¿í¶È
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float GetStrokeWidth() const;
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// ±ä»»»±Ê
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void SetBrushTransform(
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Matrix3x2 const& transform
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);
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// µ¼³öΪͼƬ
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ImagePtr ExportToImage() const;
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void OnRender(Renderer* renderer) override;
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protected:
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ComPtr<ID2D1Bitmap> const& GetBitmap() const;
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protected:
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float stroke_width_;
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Font text_font_;
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TextStyle text_style_;
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ComPtr<ID2D1PathGeometry> current_geometry_;
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ComPtr<ID2D1GeometrySink> current_sink_;
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ComPtr<ID2D1StrokeStyle> outline_join_style_;
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ComPtr<ID2D1SolidColorBrush> fill_brush_;
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ComPtr<ID2D1SolidColorBrush> stroke_brush_;
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ComPtr<IDWriteTextFormat> text_format_;
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ComPtr<ITextRenderer> text_renderer_;
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ComPtr<ID2D1BitmapRenderTarget> render_target_;
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mutable bool cache_expired_;
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mutable ComPtr<ID2D1Bitmap> bitmap_cached_;
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};
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}
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