199 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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| * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "Box2D/Collision/Shapes/b2ChainShape.h"
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| #include "Box2D/Collision/Shapes/b2EdgeShape.h"
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| #include <new>
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| #include <string.h>
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| 
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| b2ChainShape::~b2ChainShape()
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| {
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| 	Clear();
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| }
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| 
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| void b2ChainShape::Clear()
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| {
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| 	b2Free(m_vertices);
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| 	m_vertices = nullptr;
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| 	m_count = 0;
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| }
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| 
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| void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count)
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| {
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| 	b2Assert(m_vertices == nullptr && m_count == 0);
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| 	b2Assert(count >= 3);
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| 	if (count < 3)
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| 	{
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| 		return;
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| 	}
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| 
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| 	for (int32 i = 1; i < count; ++i)
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| 	{
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| 		b2Vec2 v1 = vertices[i-1];
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| 		b2Vec2 v2 = vertices[i];
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| 		// If the code crashes here, it means your vertices are too close together.
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| 		b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop);
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| 	}
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| 
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| 	m_count = count + 1;
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| 	m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2));
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| 	memcpy(m_vertices, vertices, count * sizeof(b2Vec2));
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| 	m_vertices[count] = m_vertices[0];
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| 	m_prevVertex = m_vertices[m_count - 2];
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| 	m_nextVertex = m_vertices[1];
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| 	m_hasPrevVertex = true;
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| 	m_hasNextVertex = true;
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| }
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| 
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| void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count)
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| {
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| 	b2Assert(m_vertices == nullptr && m_count == 0);
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| 	b2Assert(count >= 2);
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| 	for (int32 i = 1; i < count; ++i)
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| 	{
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| 		// If the code crashes here, it means your vertices are too close together.
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| 		b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop);
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| 	}
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| 
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| 	m_count = count;
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| 	m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2));
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| 	memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2));
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| 
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| 	m_hasPrevVertex = false;
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| 	m_hasNextVertex = false;
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| 
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| 	m_prevVertex.SetZero();
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| 	m_nextVertex.SetZero();
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| }
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| 
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| void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex)
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| {
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| 	m_prevVertex = prevVertex;
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| 	m_hasPrevVertex = true;
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| }
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| 
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| void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex)
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| {
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| 	m_nextVertex = nextVertex;
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| 	m_hasNextVertex = true;
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| }
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| 
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| b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const
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| {
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| 	void* mem = allocator->Allocate(sizeof(b2ChainShape));
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| 	b2ChainShape* clone = new (mem) b2ChainShape;
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| 	clone->CreateChain(m_vertices, m_count);
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| 	clone->m_prevVertex = m_prevVertex;
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| 	clone->m_nextVertex = m_nextVertex;
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| 	clone->m_hasPrevVertex = m_hasPrevVertex;
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| 	clone->m_hasNextVertex = m_hasNextVertex;
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| 	return clone;
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| }
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| 
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| int32 b2ChainShape::GetChildCount() const
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| {
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| 	// edge count = vertex count - 1
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| 	return m_count - 1;
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| }
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| 
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| void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const
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| {
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| 	b2Assert(0 <= index && index < m_count - 1);
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| 	edge->m_type = b2Shape::e_edge;
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| 	edge->m_radius = m_radius;
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| 
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| 	edge->m_vertex1 = m_vertices[index + 0];
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| 	edge->m_vertex2 = m_vertices[index + 1];
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| 
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| 	if (index > 0)
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| 	{
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| 		edge->m_vertex0 = m_vertices[index - 1];
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| 		edge->m_hasVertex0 = true;
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| 	}
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| 	else
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| 	{
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| 		edge->m_vertex0 = m_prevVertex;
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| 		edge->m_hasVertex0 = m_hasPrevVertex;
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| 	}
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| 
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| 	if (index < m_count - 2)
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| 	{
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| 		edge->m_vertex3 = m_vertices[index + 2];
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| 		edge->m_hasVertex3 = true;
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| 	}
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| 	else
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| 	{
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| 		edge->m_vertex3 = m_nextVertex;
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| 		edge->m_hasVertex3 = m_hasNextVertex;
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| 	}
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| }
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| 
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| bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const
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| {
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| 	B2_NOT_USED(xf);
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| 	B2_NOT_USED(p);
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| 	return false;
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| }
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| 
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| bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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| 							const b2Transform& xf, int32 childIndex) const
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| {
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| 	b2Assert(childIndex < m_count);
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| 
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| 	b2EdgeShape edgeShape;
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| 
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| 	int32 i1 = childIndex;
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| 	int32 i2 = childIndex + 1;
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| 	if (i2 == m_count)
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| 	{
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| 		i2 = 0;
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| 	}
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| 
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| 	edgeShape.m_vertex1 = m_vertices[i1];
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| 	edgeShape.m_vertex2 = m_vertices[i2];
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| 
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| 	return edgeShape.RayCast(output, input, xf, 0);
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| }
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| 
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| void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const
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| {
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| 	b2Assert(childIndex < m_count);
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| 
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| 	int32 i1 = childIndex;
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| 	int32 i2 = childIndex + 1;
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| 	if (i2 == m_count)
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| 	{
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| 		i2 = 0;
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| 	}
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| 
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| 	b2Vec2 v1 = b2Mul(xf, m_vertices[i1]);
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| 	b2Vec2 v2 = b2Mul(xf, m_vertices[i2]);
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| 
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| 	aabb->lowerBound = b2Min(v1, v2);
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| 	aabb->upperBound = b2Max(v1, v2);
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| }
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| 
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| void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const
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| {
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| 	B2_NOT_USED(density);
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| 
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| 	massData->mass = 0.0f;
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| 	massData->center.SetZero();
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| 	massData->I = 0.0f;
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| }
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