105 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef B2_SHAPE_H
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| #define B2_SHAPE_H
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| 
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| #include "Box2D/Common/b2BlockAllocator.h"
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| #include "Box2D/Common/b2Math.h"
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| #include "Box2D/Collision/b2Collision.h"
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| 
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| /// This holds the mass data computed for a shape.
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| struct b2MassData
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| {
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| 	/// The mass of the shape, usually in kilograms.
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| 	float32 mass;
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| 
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| 	/// The position of the shape's centroid relative to the shape's origin.
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| 	b2Vec2 center;
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| 
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| 	/// The rotational inertia of the shape about the local origin.
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| 	float32 I;
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| };
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| 
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| /// A shape is used for collision detection. You can create a shape however you like.
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| /// Shapes used for simulation in b2World are created automatically when a b2Fixture
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| /// is created. Shapes may encapsulate a one or more child shapes.
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| class b2Shape
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| {
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| public:
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| 	
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| 	enum Type
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| 	{
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| 		e_circle = 0,
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| 		e_edge = 1,
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| 		e_polygon = 2,
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| 		e_chain = 3,
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| 		e_typeCount = 4
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| 	};
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| 
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| 	virtual ~b2Shape() {}
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| 
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| 	/// Clone the concrete shape using the provided allocator.
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| 	virtual b2Shape* Clone(b2BlockAllocator* allocator) const = 0;
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| 
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| 	/// Get the type of this shape. You can use this to down cast to the concrete shape.
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| 	/// @return the shape type.
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| 	Type GetType() const;
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| 
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| 	/// Get the number of child primitives.
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| 	virtual int32 GetChildCount() const = 0;
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| 
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| 	/// Test a point for containment in this shape. This only works for convex shapes.
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| 	/// @param xf the shape world transform.
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| 	/// @param p a point in world coordinates.
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| 	virtual bool TestPoint(const b2Transform& xf, const b2Vec2& p) const = 0;
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| 
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| 	/// Cast a ray against a child shape.
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| 	/// @param output the ray-cast results.
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| 	/// @param input the ray-cast input parameters.
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| 	/// @param transform the transform to be applied to the shape.
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| 	/// @param childIndex the child shape index
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| 	virtual bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
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| 						const b2Transform& transform, int32 childIndex) const = 0;
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| 
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| 	/// Given a transform, compute the associated axis aligned bounding box for a child shape.
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| 	/// @param aabb returns the axis aligned box.
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| 	/// @param xf the world transform of the shape.
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| 	/// @param childIndex the child shape
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| 	virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
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| 
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| 	/// Compute the mass properties of this shape using its dimensions and density.
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| 	/// The inertia tensor is computed about the local origin.
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| 	/// @param massData returns the mass data for this shape.
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| 	/// @param density the density in kilograms per meter squared.
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| 	virtual void ComputeMass(b2MassData* massData, float32 density) const = 0;
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| 
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| 	Type m_type;
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| 
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| 	/// Radius of a shape. For polygonal shapes this must be b2_polygonRadius. There is no support for
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| 	/// making rounded polygons.
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| 	float32 m_radius;
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| };
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| 
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| inline b2Shape::Type b2Shape::GetType() const
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| {
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| 	return m_type;
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| }
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| 
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| #endif
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