167 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			167 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
| 
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| /*
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| * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef B2_DISTANCE_H
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| #define B2_DISTANCE_H
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| 
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| #include "Box2D/Common/b2Math.h"
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| 
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| class b2Shape;
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| 
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| /// A distance proxy is used by the GJK algorithm.
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| /// It encapsulates any shape.
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| struct b2DistanceProxy
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| {
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| 	b2DistanceProxy() : m_vertices(nullptr), m_count(0), m_radius(0.0f) {}
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| 
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| 	/// Initialize the proxy using the given shape. The shape
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| 	/// must remain in scope while the proxy is in use.
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| 	void Set(const b2Shape* shape, int32 index);
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| 
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|     /// Initialize the proxy using a vertex cloud and radius. The vertices
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|     /// must remain in scope while the proxy is in use.
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|     void Set(const b2Vec2* vertices, int32 count, float32 radius);
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| 
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| 	/// Get the supporting vertex index in the given direction.
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| 	int32 GetSupport(const b2Vec2& d) const;
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| 
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| 	/// Get the supporting vertex in the given direction.
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| 	const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
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| 
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| 	/// Get the vertex count.
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| 	int32 GetVertexCount() const;
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| 
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| 	/// Get a vertex by index. Used by b2Distance.
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| 	const b2Vec2& GetVertex(int32 index) const;
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| 
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| 	b2Vec2 m_buffer[2];
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| 	const b2Vec2* m_vertices;
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| 	int32 m_count;
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| 	float32 m_radius;
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| };
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| 
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| /// Used to warm start b2Distance.
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| /// Set count to zero on first call.
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| struct b2SimplexCache
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| {
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| 	float32 metric;		///< length or area
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| 	uint16 count;
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| 	uint8 indexA[3];	///< vertices on shape A
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| 	uint8 indexB[3];	///< vertices on shape B
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| };
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| 
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| /// Input for b2Distance.
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| /// You have to option to use the shape radii
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| /// in the computation. Even 
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| struct b2DistanceInput
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| {
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| 	b2DistanceProxy proxyA;
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| 	b2DistanceProxy proxyB;
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| 	b2Transform transformA;
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| 	b2Transform transformB;
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| 	bool useRadii;
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| };
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| 
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| /// Output for b2Distance.
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| struct b2DistanceOutput
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| {
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| 	b2Vec2 pointA;		///< closest point on shapeA
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| 	b2Vec2 pointB;		///< closest point on shapeB
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| 	float32 distance;
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| 	int32 iterations;	///< number of GJK iterations used
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| };
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| 
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| /// Compute the closest points between two shapes. Supports any combination of:
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| /// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output.
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| /// On the first call set b2SimplexCache.count to zero.
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| void b2Distance(b2DistanceOutput* output,
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| 				b2SimplexCache* cache, 
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| 				const b2DistanceInput* input);
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| 
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| /// Input parameters for b2ShapeCast
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| struct b2ShapeCastInput
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| {
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| 	b2DistanceProxy proxyA;
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| 	b2DistanceProxy proxyB;
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| 	b2Transform transformA;
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| 	b2Transform transformB;
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| 	b2Vec2 translationB;
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| };
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| 
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| /// Output results for b2ShapeCast
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| struct b2ShapeCastOutput
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| {
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| 	b2Vec2 point;
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| 	b2Vec2 normal;
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| 	float32 lambda;
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| 	int32 iterations;
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| };
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| 
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| /// Perform a linear shape cast of shape B moving and shape A fixed. Determines the hit point, normal, and translation fraction.
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| bool b2ShapeCast(b2ShapeCastOutput* output, const b2ShapeCastInput* input);
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| 
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| //////////////////////////////////////////////////////////////////////////
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| 
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| inline int32 b2DistanceProxy::GetVertexCount() const
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| {
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| 	return m_count;
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| }
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| 
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| inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const
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| {
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| 	b2Assert(0 <= index && index < m_count);
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| 	return m_vertices[index];
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| }
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| 
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| inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const
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| {
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| 	int32 bestIndex = 0;
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| 	float32 bestValue = b2Dot(m_vertices[0], d);
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| 	for (int32 i = 1; i < m_count; ++i)
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| 	{
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| 		float32 value = b2Dot(m_vertices[i], d);
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| 		if (value > bestValue)
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| 		{
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| 			bestIndex = i;
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| 			bestValue = value;
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| 		}
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| 	}
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| 
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| 	return bestIndex;
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| }
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| 
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| inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const
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| {
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| 	int32 bestIndex = 0;
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| 	float32 bestValue = b2Dot(m_vertices[0], d);
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| 	for (int32 i = 1; i < m_count; ++i)
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| 	{
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| 		float32 value = b2Dot(m_vertices[i], d);
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| 		if (value > bestValue)
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| 		{
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| 			bestIndex = i;
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| 			bestValue = value;
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| 		}
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| 	}
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| 
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| 	return m_vertices[bestIndex];
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| }
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| 
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| #endif
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