130 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
| /*
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| * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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| *
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| * This software is provided 'as-is', without any express or implied
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| * warranty.  In no event will the authors be held liable for any damages
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| * arising from the use of this software.
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| * Permission is granted to anyone to use this software for any purpose,
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| * including commercial applications, and to alter it and redistribute it
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| * freely, subject to the following restrictions:
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| * 1. The origin of this software must not be misrepresented; you must not
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| * claim that you wrote the original software. If you use this software
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| * in a product, an acknowledgment in the product documentation would be
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| * appreciated but is not required.
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| * 2. Altered source versions must be plainly marked as such, and must not be
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| * misrepresented as being the original software.
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| * 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef B2_MOUSE_JOINT_H
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| #define B2_MOUSE_JOINT_H
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| 
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| #include "Box2D/Dynamics/Joints/b2Joint.h"
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| 
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| /// Mouse joint definition. This requires a world target point,
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| /// tuning parameters, and the time step.
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| struct b2MouseJointDef : public b2JointDef
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| {
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| 	b2MouseJointDef()
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| 	{
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| 		type = e_mouseJoint;
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| 		target.Set(0.0f, 0.0f);
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| 		maxForce = 0.0f;
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| 		frequencyHz = 5.0f;
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| 		dampingRatio = 0.7f;
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| 	}
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| 
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| 	/// The initial world target point. This is assumed
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| 	/// to coincide with the body anchor initially.
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| 	b2Vec2 target;
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| 
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| 	/// The maximum constraint force that can be exerted
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| 	/// to move the candidate body. Usually you will express
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| 	/// as some multiple of the weight (multiplier * mass * gravity).
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| 	float32 maxForce;
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| 
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| 	/// The response speed.
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| 	float32 frequencyHz;
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| 
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| 	/// The damping ratio. 0 = no damping, 1 = critical damping.
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| 	float32 dampingRatio;
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| };
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| 
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| /// A mouse joint is used to make a point on a body track a
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| /// specified world point. This a soft constraint with a maximum
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| /// force. This allows the constraint to stretch and without
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| /// applying huge forces.
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| /// NOTE: this joint is not documented in the manual because it was
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| /// developed to be used in the testbed. If you want to learn how to
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| /// use the mouse joint, look at the testbed.
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| class b2MouseJoint : public b2Joint
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| {
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| public:
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| 
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| 	/// Implements b2Joint.
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| 	b2Vec2 GetAnchorA() const override;
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| 
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| 	/// Implements b2Joint.
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| 	b2Vec2 GetAnchorB() const override;
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| 
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| 	/// Implements b2Joint.
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| 	b2Vec2 GetReactionForce(float32 inv_dt) const override;
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| 
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| 	/// Implements b2Joint.
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| 	float32 GetReactionTorque(float32 inv_dt) const override;
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| 
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| 	/// Use this to update the target point.
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| 	void SetTarget(const b2Vec2& target);
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| 	const b2Vec2& GetTarget() const;
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| 
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| 	/// Set/get the maximum force in Newtons.
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| 	void SetMaxForce(float32 force);
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| 	float32 GetMaxForce() const;
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| 
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| 	/// Set/get the frequency in Hertz.
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| 	void SetFrequency(float32 hz);
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| 	float32 GetFrequency() const;
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| 
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| 	/// Set/get the damping ratio (dimensionless).
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| 	void SetDampingRatio(float32 ratio);
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| 	float32 GetDampingRatio() const;
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| 
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| 	/// The mouse joint does not support dumping.
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| 	void Dump() override { b2Log("Mouse joint dumping is not supported.\n"); }
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| 
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| 	/// Implement b2Joint::ShiftOrigin
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| 	void ShiftOrigin(const b2Vec2& newOrigin) override;
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| 
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| protected:
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| 	friend class b2Joint;
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| 
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| 	b2MouseJoint(const b2MouseJointDef* def);
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| 
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| 	void InitVelocityConstraints(const b2SolverData& data) override;
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| 	void SolveVelocityConstraints(const b2SolverData& data) override;
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| 	bool SolvePositionConstraints(const b2SolverData& data) override;
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| 
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| 	b2Vec2 m_localAnchorB;
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| 	b2Vec2 m_targetA;
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| 	float32 m_frequencyHz;
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| 	float32 m_dampingRatio;
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| 	float32 m_beta;
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| 	
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| 	// Solver shared
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| 	b2Vec2 m_impulse;
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| 	float32 m_maxForce;
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| 	float32 m_gamma;
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| 
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| 	// Solver temp
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| 	int32 m_indexA;
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| 	int32 m_indexB;
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| 	b2Vec2 m_rB;
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| 	b2Vec2 m_localCenterB;
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| 	float32 m_invMassB;
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| 	float32 m_invIB;
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| 	b2Mat22 m_mass;
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| 	b2Vec2 m_C;
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| };
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| 
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| #endif
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