Magic_Game/Kiwano/2d/Frames.h

62 lines
1.7 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
namespace kiwano
{
// 序列帧
class KGE_API Frames
: public virtual Object
{
public:
Frames();
explicit Frames(
Array<ImagePtr> const& frames /* 序列帧 */
);
virtual ~Frames();
// 添加关键帧
void Add(
ImagePtr const& frame
);
// 添加多个关键帧
void Add(
Array<ImagePtr> const& frames
);
// 获取关键帧
Array<ImagePtr> const& GetFrames() const;
// 获取帧动画的拷贝对象
FramesPtr Clone() const;
// 获取帧动画的倒转
FramesPtr Reverse() const;
protected:
Array<ImagePtr> frames_;
};
}