Magic_Game/Easy2D/Action/EActionScaleBy.cpp

48 lines
1.0 KiB
C++

#include "..\eactions.h"
e2d::EActionScaleBy::EActionScaleBy(float duration, float scaleX, float scaleY) :
EAnimation(duration)
{
m_nVariationX = scaleX;
m_nVariationY = scaleY;
}
void e2d::EActionScaleBy::_init()
{
EAnimation::_init();
m_nBeginScaleX = m_pTarget->getScaleX();
m_nBeginScaleY = m_pTarget->getScaleY();
}
void e2d::EActionScaleBy::_callOn()
{
while (EAnimation::_isDelayEnough())
{
// 计算移动位置
float scale = static_cast<float>(m_nDuration) / m_nTotalDuration;
// 移动 Sprite
m_pTarget->setScale(m_nBeginScaleX + m_nVariationX * scale, m_nBeginScaleX + m_nVariationX * scale);
// 判断动作是否结束
if (_isEnd())
{
this->stop();
break;
}
}
}
void e2d::EActionScaleBy::_reset()
{
EAnimation::_reset();
}
e2d::EActionScaleBy * e2d::EActionScaleBy::clone() const
{
return new EActionScaleBy(m_nAnimationInterval / 1000.0f, m_nVariationX, m_nVariationY);
}
e2d::EActionScaleBy * e2d::EActionScaleBy::reverse() const
{
return new EActionScaleBy(m_nTotalDuration / 1000.0f, -m_nVariationX, -m_nVariationY);
}