Magic_Game/Kiwano/renderer/TextRenderer.h

45 lines
1.6 KiB
C++

// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "helper.hpp"
#include <dwrite.h>
namespace kiwano
{
interface DWRITE_DECLARE_INTERFACE("b293e798-9916-4096-a3c1-e5d4039dfa64") ITextRenderer
: public IDWriteTextRenderer
{
public:
static KGE_API HRESULT Create(
_Out_ ITextRenderer** ppTextRenderer,
_In_ ID2D1RenderTarget* pRT
);
STDMETHOD_(void, SetTextStyle)(
CONST D2D1_COLOR_F &fillColor,
BOOL outline,
CONST D2D1_COLOR_F &outlineColor,
FLOAT outlineWidth,
_In_ ID2D1StrokeStyle* outlineJoin
) PURE;
};
}